Sun to Release Java Source Code
pete314 writes "After resisting for years, Sun Microsystems CEO Jonathan Schwartz at JavaOne this morning said that he will release the source code for Java. The company is asking developers to provide feedback on how to best get there and prevent forking and fragmentation."
"After resisting for years, Sun Microsystems CEO Jonathan Schwartz at JavaOne this morning said that he will release the source code for Java.
:-/
BZZT! WRONG! Java source code has been available for YEARS! (And no, I'm not going to bother linking. If you don't already know where to find the SCSL and JRL licensed code by now, you need to pull your head out of your butt and Google it.)
This article is nothing but a blurb that suggests that Sun is looking at Open Sourcing Java. (What the Slashdot pundits have been screaming for, for years now.) Unfortunately, one of OSI's core requirements is forking. So Java will never be able to make the pundits happy.
Javascript + Nintendo DSi = DSiCade
No, thats the LGPL. GPL is everything that extends it or links to it. LGPL is only for the code itself and not linking code. Thats why glibc is LGPL instead of GPL.
I still have more fans than freaks. WTF is wrong with you people?
I think that the reason Java doesn't want forking is to make sure that a program one person writes will always work on all Java interpreters. Sounds familiar to Knuth's concepts about TeX. The way they achieved it was by prohibiting new derivatives from being released under the same name (see http://en.wikipedia.org/wiki/TeX#License) and those using TeX in their name must pass a rigorous test suite. The license is not GPL compatible, but perhaps Java could adopt something similar?
Well, for one thing, it is slower than native code.
Patently false. It has been false for years now. Ever since Chris Rijk published his earth shattering benchmarks. (More recent benchmarks here.)
It's now down to the skill of the programmer. A good programmer will write speedy code, and a bad programmer will write garbage. Who'da'thunk?
For another, its garbage collection has a tendency to result in really bad performance stalls
When was the last time you used Java? 1.1? The modern hotspot JVM uses a generational collector which should NEVER stall during runtime unless it begins running into memory pressure. Go try this game and tell us how many stalls you see. If you think that's too "simple", try this one.
For another, its portability has been hampered by not fully supporting interesting OS features, which means that there are all these OS-specific extensions to add things like audio support,
Is there something wrong with the javax.sound packages? I'm REALLY thinking that you haven't tried Java since 1.1.
They don't integrate well with other apps, don't do a good job of supporting OS services, etc.
Psst!
Finally, Java makes it hard to add debug functionality into your code without a performance hit.
That's just a weak argument. Debugging info can really screw up a codebase and should be removed after debugging. But if you're wedded to the idea, get one of the three billion preprocessors that are available.
The bottom line is that pretty much any compiled language has great advantages over Java.
The bottom line is that you haven't used Java since the days of 1.1, but you feel that you're fully qualified to make statements about a platform you know nothing about. Whether you intend to or not, you are trolling, sir. So I would ask you to stop spreading FUD by not commenting on Java until you are again familiar with the platform.
Javascript + Nintendo DSi = DSiCade