Elephants Dream Creator Talks to Wikinews
An anonymous reader writes "Three days after the Internet release of the free content 3D short Elephants Dream, Wikinews exchanged e-mails with Ton Roosendaal about the reaction to the film, open source filmmaking, and the changes to Blender that resulted from the production."
If you really want to draw people into the whole FOSS arena and generate pieces in the real world, make it applicable to real life. I think an all CG documentary about LOTS of subjects would dominate text books, and making one under GPL or GML or whatever would make it an editable improveable piece that could be used again and again, and improved over time by every viewer or instructor who used the material. Plus I can imagine quite a few topics where CG graphics would help clarify the subject matter for the student. Maybe even some computer lessons. Now granted, clippy sucked, but maybe FOSS can do a whole shit load better...
rhY
Topic Ideas: Something about ancient architecture. A biography about the works of Leonardo Da Vinci. A Mortal Kombat game featuring Leonardo Da Caprio. I'd love to do that fatality.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
Well... yes, the graphics were quite impressive, however the animation looks very clunky at times. Although the static and slow-moving graphics looked fine, the walking motion and some of the fast action looked very bad (I actually checked to see if my player was skipping frames).
The audio wasn't fantastic - a little jingle of music, a few sound effects and Emo has a very strange accent (and, BTW, what is the Colossus of Row-Des, I thought it was Rhodes, as in "roads"... maybe that's just me being on the right side of the pond). There's little emotion or character in his voice, either.
The "plot" is just plain weird but we'll excuse that on the basis that there isn't supposed to be any plot (read into the plot what you like but it's not present so you can say that anything "represents" anything you like... I hereby declare that the plot could be about Emo the technophobe not wanting to use the clunky old tech that his father used, in the same way I use CD's where my dad used vinyl).
By making the plot weird and the animation clunky, they've actually achieved the opposite of what they wanted - they relied on DVD pre-orders and grants to get this off the ground and, now people have seen the result, they won't be getting many of those for their future projects. Plus, when people next say "we want to use Blender to make X", everyone's going to remember this.
I can't see this being something that people will share around to go "wow" at with their friends (unlike that short about the little robot who wakes up in a room on a spaceship (Blue?), anyone remember how much that cost to make?) so very few people are going to realise this even exists. If they do, they are going to be one of the people here just disappointed with what's been produced after they've spent a lot of money on a DVD pre-order.
The arty-farty types will adore this film if for no other reason than nobody else can understand it and it's been called art.
I thought the questions asked were really great compared to most animation interviews I've read which usually just appear fanboyish. I'm glad the interviewer asked about the story and character animation which I felt were the films biggest weaknesses. It's too bad that Ton decided to side-step the issue and not admit flaws.
:]) but that wasn't the problem that Elephant's Dream had. The animation was just bad. It was obvious that most of the people working on it were better at modeling, texturing, and lighting than animation. This is something that's fairly common in CG animation. It's usually broken down into "character animation" and "everything else." Where you'll find lots of great generalists who know about modeling, texturing, lighting, rendering, particles, etc and then you have the animators who don't do the technical stuff as well but can bring the characters to life.
"Yeah, the challenge the artists set themselves - to use quite realistic personages - is also something that easily works against you"
yeah yeah, we all know about the "uncanny valley" (and if you don't, there's a link
Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
Well, I thought it sucked badly.
Everything have been already said to the stupid story. We could add things about the camera movment et al, but it is overshadowed by the failure that this story is.
We've seen this stuff in Imagina dozen oftimes. Teenagers trying to be deep and arty.
It is very unfortunate, as I, as many others, can't send show this movie to anybody I know, without feeling ashamed. Compare this to the first Pixar shorts. It is such a waste...
Ok, storytelling is hard. I can admit that. In that case, they should do something else. Avoid the story. I don't know, make a 5 minutes breath-taking space combat sequence, Enders Game style. Play with scale, like IBM did in the famous power of 10 sequence (zoom between some bacteria and its environment).
Anything that could be showed to other people. Not some sub-Kaena story (I would never had thought that ANYTHING could be sub-Kaena, story-wise).
And, when you see that his favorite 3d animation movie is Ice Age 1. What a pity. That is one of the very worse animated movies, story-wise.
The only positive thing they may have done is that someone will look at it, and think that it is easy to beat. And maybe it will spark creative offspring, using the same models.