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Elephants Dream Creator Talks to Wikinews

An anonymous reader writes "Three days after the Internet release of the free content 3D short Elephants Dream, Wikinews exchanged e-mails with Ton Roosendaal about the reaction to the film, open source filmmaking, and the changes to Blender that resulted from the production."

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  1. Great questions by nEoN+nOoDlE · · Score: 4, Interesting

    I thought the questions asked were really great compared to most animation interviews I've read which usually just appear fanboyish. I'm glad the interviewer asked about the story and character animation which I felt were the films biggest weaknesses. It's too bad that Ton decided to side-step the issue and not admit flaws.

    "Yeah, the challenge the artists set themselves - to use quite realistic personages - is also something that easily works against you"

    yeah yeah, we all know about the "uncanny valley" (and if you don't, there's a link :]) but that wasn't the problem that Elephant's Dream had. The animation was just bad. It was obvious that most of the people working on it were better at modeling, texturing, and lighting than animation. This is something that's fairly common in CG animation. It's usually broken down into "character animation" and "everything else." Where you'll find lots of great generalists who know about modeling, texturing, lighting, rendering, particles, etc and then you have the animators who don't do the technical stuff as well but can bring the characters to life.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.