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Miyamoto Says Sony Controller is 'Flattering'

GamesIndustry.biz describes an interview with Shigeru Miyamoto, in which the designer refers to the PS3 controller as 'flattering'. From the article: "... it kind of reinforces in our minds that we're doing the right thing. What they've done is just take your standard controller and add in this motion-sensing device that's similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don't think they're anywhere close to that."

3 of 89 comments (clear)

  1. Re:Hypocrisy by barawn · · Score: 2, Interesting

    Kind of hypocritical given Nintendo's track record of Mario platformers, racers, beat-em-ups and tennis games, along with the neverending Zelda series and the myriad Pokemon versions.

    Not really. Most of Nintendo's sequels are much, much different than previous ones - they just keep some of the style and names the same. The biggest example I can think of is Majora's Mask for the N64. Sure, it's a Zelda game, but it feels wildly different than Ocarina of Time. Wind Waker felt different than both (though not in a good way).

    This is as opposed to, say, Kingdom Hearts II, which... okay, I like, but it just feels so much like the original one for most of the game so far. Some of the combat's changed a bit, but that's kinda minor, as the way in which the combat's changed isn't that integral to the game.

    Now, this isn't true for all of their games (Super Smash Bros. or Mario Kart, for example) but for Mario and Zelda it doesn't seem that similar.

  2. Re:As A Long Time Nintendo Developer by CogDissident · · Score: 2, Interesting
    Motion sensing/pointing/whathave you type controllers have been around for a long, long time. I remember hardware guys having PS3 tilt and Rev type controllers all the way back in the early 80s - clunky and less refined, of course.
    Yes, pointing technology... Duck hunt anyone?

    There is nothing 'flattering' about the Sony tilt sensing controller - and complaining that Sony is copying you is like a little kid getting mad that another little kid picked the same colour for their player in some game.
    You do know they added this tilt capability about 3 days before E3 right? Most of the developers didn't know it even existed in the controller.

    The excitement developers felt about the Rev had little to do with the actual hardware making up the system, but a feeling that Nintendo was setting things up for developers to go crazy with smaller and less mainstream games.
    OH NO! Someones going to innovate instead of making Burnout Revenge Takedown Annihilation 3, Stone them with rocks!

  3. Re:Hypocrisy by RailGunner · · Score: 1, Interesting
    did nintendo rip-off the mario platform?

    Depends - does hacking Doki Doki Panic and changing the main characters from a family to Mario, Luigi, Peach, and Toad count as a ripoff?

    did they rip off the zelda games?

    Probably - Atari 2600 had a top down "quest" game called Adventure, and Intellivision had the A D & D cart...

    besides what is so good about these series is that they continue to be revolutionary - doing new things in new ways and pretty much always being excellent.

    What did Super Mario World really add over Super Mario 3? A cape? For that matter, what was the big revolution between Mario 1 and Mario 2 (aka Lost Levels)? Super Mario 2 USA doesn't really count, because like I said, that game was Doki Doki Panic with a face lift.

    As far as Mario 64... yeah, it was 3D, but there were other 3D adventure games like that: Tomb Raider, Crash Bandicoot, etc.

    Look at Zelda:OoT that was a fantastic revolution for zelda games

    What's your criteria for declaring Ocarina of Time a revolution? Because it was 3D? The gameplay was still: Guide Link around the world, find items that open up new areas of the world to explore, lather, rinse, repeat.