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CDV Officially Drops Starforce Copy Protection

simoniker writes "Publisher CDV has officially announced that it is dropping the controversial StarForce game copy protection scheme from its games, and is using the TAGES protection scheme instead, in what it calls 'response to consumer demand'. This follows Ubisoft's dropping of the scheme in April, as controversy continues about StarForce's allegedly negative effect on PCs. However, it's notable that the StarForce drivers have just passed Microsoft's 'Designed for Windows XP' certification programme, according to the company's official website."

14 of 80 comments (clear)

  1. CDV shit on your head, thank them for the hat by grub · · Score: 4, Insightful


    Publisher CDV [...] is using the TAGES protection scheme instead, in what it calls 'response to consumer demand'

    Funny, I would have assumed 'consumer demand' would demand no copy protection at all!

    This is just substituting horse shit with cow shit then having a PR hack spray it with perfume to make it smell like the company is doing you a favour.

    --
    Trolling is a art,
    1. Re:CDV shit on your head, thank them for the hat by brouski · · Score: 2, Insightful
      I'm sure "consumer demand" would entail free games and a pony.

      I'll take dropping Starforce, thanks.

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    2. Re:CDV shit on your head, thank them for the hat by Aranth+Brainfire · · Score: 1, Insightful

      Either you're a troll or you don't know jack about Starforce.

      Number 1 on my list is games that work and don't crash my computer by secretly installing a broken device driver. Starforce doesn't meet this demand.

      Quite a bit lower is a total lack of copy protection. Like the other poster said, I'll take the removal of Starforce, thanks.

      --
      "Quoting yourself is stupid." -Me
    3. Re:CDV shit on your head, thank them for the hat by NuclearDog · · Score: 5, Insightful

      Your toaster sits on your counter all the time.
      You are required to constantly move CDs around because all the games require the CD to be in the drive to play.

      If your toaster gets scratched or takes some slight damage, even just wear and tear, it stills works fine.
      You scratch the wrong sector off of a CD, it's toast (haha punny).

      It would cost them what, $20? $30?, to replace a toaster.
      It probably costs a publisher $0.50 for a pressed CD. If that.

      If they're going to require me to put the CD in the drive every damn time I want to use their software (it could sit safely in its case on my shelf if it weren't for the copy protection), then yes, I do expect them to replace it when it finally stops working.

      ND

      --
      This statement is forty-five characters long.
    4. Re:CDV shit on your head, thank them for the hat by Anonymous Coward · · Score: 1, Insightful

      No, it's not.

      Consoles don't (well, didn't) have hard drives and aren't multipurpose machines. Computers are.

  2. Thank you by gerbalblaste · · Score: 3, Insightful

    Despite the forth coming commecnts about the desire for the absense of copy-protection this is a big step forward.

    I hope many more companies see fit to follow suit.

    1. Re:Thank you by grub · · Score: 3, Insightful


      How is it a big step forward? The only people who ever jump through copy protection hoops are the legitimate consumers. Even then many, myself included, use a no-CD/DVD crack so the originals are kept safe in the package.

      --
      Trolling is a art,
    2. Re:Thank you by voice_of_all_reason · · Score: 2, Insightful

      If you destroy the product somehow, it's not really unfair if you have to rebuy it.

      Funny, game companies are always telling me I'm buying a "liscence" to use the game, not an actual product. Therefore, I have the right to sue for a refund if they are not holding up their end of the liscence by providing me with the software, correct?

  3. Demand! by Rob+T+Firefly · · Score: 4, Insightful
    in what it calls 'response to consumer demand'

    It's funny - usually when PR types talk about "consumer demand" it's a bunch of unimportant hyperbolic nonsense.

    "Due to consumer demand, we've brought back those yummy red M&Ms!"

    "We now make our stylish womens' sweatpants that say 'juicy' across the bottom in sizes up to 40, thanks to overwhelming market demand!"

    "Disney is releasing Lion King 8: Simba Mauls a Wildebeest because the fans demand more Hakuna Matata!"

    This is one of those rare occasions when the consumers, as a whole, demand something of an industry and get it.

    1. Re:Demand! by Harinezumi · · Score: 2, Insightful

      Reminds me of the old Soviet catch-all justification. "In response to a flood of requests from the workers, next Saturday will be a nation-wide unpaid workday!"

  4. Certifying crap makes it certified crap by metoc · · Score: 5, Insightful

    Microsoft's 'Designed for Windows XP' just means that the software meets certain criteria, and does not mean well designed, well written or bug free.

    One would assume that Microsoft Internet Explorer and Office Word are 'Designed for Windows XP'. I also suspect that some spyware, viruses and trojans could pass if the authors paid to have it cerified as 'Designed for Windows XP'.

  5. No not really by Sycraft-fu · · Score: 5, Insightful

    Condumers would LIKE no copy protection at all, but they appear to be contented with copy protection that's unbotrusive and unproblematic. However they do demand that their games work, something Starforce isn't very good at.

    So no they aren't giving consumers what they want, but they are giving them what they require. I won't boycott all copyprotected games, I can live with Safedisc and such. I did, however, boycott all Starforce games because they are problematic.

  6. StarForce will be changing it's name soon... by garylian · · Score: 4, Insightful

    The fact that several game companies, including a major studio like UbiSoft, has dropped StarForce due to CD drive problems, is a major sign that the company is in trouble.

    At this point, even if they could prove beyond a shadow of doubt that their protection methods don't cause any harm, their reputation is effectively ruined. Enough game players are savvy enough to find out if the StarForce protection is on a desired game, and avoid that title if it is present. And game publishers are figuring this out.

    The industry may be a multi-billion dollar one, but these guys aren't about to kiss off customers over a single protection scheme, when there are so many others out there. They will lose more revenue from potential paying customers than they will lose to customers that are soley interested in a pirated copy.

    Besides, just about all games are released with enough bugs that a patch is pretty much a necessity. Look at how Stardock handled Galactic Civilizations II: Dread Lords. No copy protection, but if you want to update that game, you better enter a serial #. Any pirated CD is basically a demo, and once you patch it, it is the full version.

    At this point, I'm just happy with any game that doesn't want the CD/DVD in the drive. I switch games too often.

  7. Re:replacing damaged CDs by Gel214th · · Score: 2, Insightful

    What if MathWorks went out of business? Without a backup you would not be able to use the software. You also mentioned that you had to 'convince' Mathworks to send you a replacement disc, implying that this isn't a straightforward and easy task. In addition you had to pay for the privilege of continuing to use your software. if you had been able to backup the original CD and were using that backup instead of the original you would have had none of the above problems.

    --
    -Gel214th