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Improving Software Usability?

kevin_conaway asks: "Software usability is one of the hardest things to get right. Writing good, usable software is the holy grail of software development, yet few developers give it more than an afterthought. As a professional developer, I delight in writing software for other developers but shy away from writing an interface that the end users will see. What resources/books are recommended for improving your Human Computer Interaction (HCI) / software usability skills?"

8 of 108 comments (clear)

  1. Gnome Usability Report by Enderandrew · · Score: 3, Informative

    http://developer.gnome.org/projects/gup/ This is definitely worth a read. Many people who are good programmers aren't necessarily good at user interfaces, or worrying about how people will interact with the software. That is an area that open source software really needs to improve on, both in efficiency in usability, and in aesthetics.

    --
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  2. Users are the best resource by miyako · · Score: 4, Informative

    The best resource for making sure your software is usable is to watch people use it. While large companies can afford professional UI designers and formal usability studies, even a humble F/OSS developer can do some simple UI testing.
    When I'm working on software that is intended for users who are not developers or otherwise computing professionals, I usually try to get a regular user to sit down with my software for a half-hour or so and I watch them use the software. Generally, I just say something along the lines of "hey, wanna do me a favor? play around with this program for a bit and tell me what you think". Then watch over their shoulder. Generally this is a good way to get a list of what sorts of things are poorly placed "how do I...?", things that are confusing "what is this?...", features that users will like "can I ...?" and it's a good way to start finding bugs that only a user will discover.
    A few tips that I've found doing this include
    If any option is unavailable then it should be obvious WHY it's unavailable.
    No matter how obvious your icons are, they should ALWAYS have text with them.
    Avoid dialog boxes as much as possible
    If you make your program look too much like another program, then you better make sure it looks and works exactly like that program. In other words, either stick completely with the standard way of doing things, or do it completely different. If you take some common UI element and tweek it, then you'll just confuse users. Menu bars tend to be the most common violators of this.
    Understand color. A lot of applications throw colors around willy-nilly, if you are going to use color then study up on color theory and learn what colors go together, what colors are calming, etc.

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  3. suggestions by illuminatedwax · · Score: 2, Informative
    --
    Did you ever notice that *nix doesn't even cover Linux?
  4. I quite liked by LukeRazor · · Score: 3, Informative

    I recently read "About Face 2.0" I found myself dis-agreeing with some of the details and felt there were a few ommisions but the definitions of software was sound

    Also Joel on software has a great book excerpt online to get you in the mood

    About face link
    Joel book excerpt

  5. A textbook I used last semester does a good job... by deezilmsu · · Score: 3, Informative

    Designing from Both Sides of the Screen. Worked really well for the project I worked on, and it's a great process and implementation book.

    --
    It's not that I'm asking the big questions, it's that I'm asking lots of small ones.
  6. Re:Usability Studies are a must by Decker-Mage · · Score: 2, Informative

    I couldn't agree more. As a systems analyst and systems engineer, the first thing I do is spend at least a week working with and observing the people (workers) that will be using whatever I design. After I have the semi-final product, I do the same thing again, this time observing and talking to them about the program. Sometimes a rewrite of the UI is required and I don't have a problem with it on my end. If they are unhappy with the product, they won't use it or will use it reluctantly which is unacceptable in my book. The guts of the program are easy, the UI can be very hard. It's more about psychology than engineering in my book.

    --
    "[I]t is a wise man who admits the limits of his knowledge or skill, and that pretending either causes harm." --Terry Go
  7. Re:here are a couple: by BenjyD · · Score: 2, Informative

    IIRC, you have to click "Resample" in the Image resize dialog to actually resize the image in pixels. Not exactly intuitive, but it is there. I think PSE4 gets a lot right in the UI in general, but it has some rough edges.

  8. www.ok-cancel.com by bhav2007 · · Score: 2, Informative

    http://www.ok-cancel.com/ is a great site for non-technical, insightful discussions of user interfaces; plus a great web comic on the subject.