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Improving Software Usability?

kevin_conaway asks: "Software usability is one of the hardest things to get right. Writing good, usable software is the holy grail of software development, yet few developers give it more than an afterthought. As a professional developer, I delight in writing software for other developers but shy away from writing an interface that the end users will see. What resources/books are recommended for improving your Human Computer Interaction (HCI) / software usability skills?"

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  1. here are a couple: by yagu · · Score: 4, Interesting
    Don't Make Me Think and The Design of Everyday Things... two of my very favorite books.

    "Think" is more web centric, but has many tips and insights, and is an accessible read cover to cover.

    "Design" is a bit more pompous, and I don't agree with all points, but I give it high marks for making you take a different look at things you'd always taken for granted (Microsoft asked me a question at my interview from this book, btw).

    A few more thoughts: don't confuse usability with user responsibility. If a task if tediously complex, it's going to be difficult to design a thin elegant easy-to-use interface. For example, photoshop can be amazingly obtuse to use, but there's a reason. Overall I give photoshop a "5" (out of ten) for their ergonomics, but I give them a "10" for what their application can do. I consider it partially my responsibility to climb that learning curve to do real work in digital graphics.

    On the other hand, the unusable applications out there are infinite. My favorite example is Windows Media Player. I still have to figure out what to do just to play a CD with WMP. (And what's with the disappearing window?)

    (Here's an interesting non-software example of horrible design: my parents have an RCA TV, not that old, but not HD. It has Videos 1, 2, 3 input, Cable/Air input, and VCR. There's a "SETUP" button on the front panel that lets you change the signal input from Cable/Air to VCR (or something like that), but the only way you can get Video 1, 2, or 3 is by tuning the TV channel to 91, 92, or 93 respectively. Until I found the manual and got to page 60 I was convinced the TV was broken.)

    My favorite example of transcendental usability: Google.

    (Some runners up: Picasa; Amazon.com (one-click), wish list, etc.)

    (Also, I am opposite as to who I like to write for: I cringe when writing for other professional software developers, they're some of the biggest whiners about "what should be". I do however delight in writing software for clients. If you do it right, it's a genuine high.)

  2. Usability Studies are a must by jchenx · · Score: 4, Interesting

    I think too many companies focus just on heuristic evaluation. That's basically paying a UI expert to tell you what to do and what not to do. A lot of companies won't even hire a usability expert, instead relying on their own engineers to "read a lot of books" and try to wing it.

    This is bad.

    Just like how software engineers should not be trusted to test their own code, they should also not be trusted to do "good usability". I'm saying this as a software engineer, who also has a Masters in usability engineering and has been in the field for a few years. Too often I'm surrounded by fellow engineers who think they know what's best for the user. Also, they'll claim that a certain design is best because it also makes for a "clean UI" and "clean code design". Then we sit users in front of the application, and all hell breaks loose.

    Don't do this. Spend the money to hire a good usability expert, and have THEM perform proper usability studies. Good usability is NOT necessarily about a "clean UI" or "clean code". It's about a product that people know how to use. After this is established, it is then up to the engineers to make sure the actual implementation itself is clean, extensible, un-cluttered, etc. Not the other way around.

    --
    -- jchenx