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Vanguard Beta In Trouble?

Heartless Gamer writes to mention a blog post exploring potential problems with the Vanguard Beta. The hardcore MMOG in development by Sigil has had some rocky times of late, and it sounds like the beta testers are right up at the top of the list of problems. From the article: "To the detriment of Vanguard, they (Vanguard's community) will protest any implementation that even remotely resembles a mechanic within World of Warcraft. Good or bad, it doesn't matter. If it's something within WoW, they want it O-U-T. Likewise, if you are from WoW, they want YOU out, too. They've already succeeded in driving out many of those testers. They're long gone and I can't say I blame them." Read on for other sites' commentary on this issue.

5 of 176 comments (clear)

  1. Please raise your hand if this surprises you by Minwee · · Score: 4, Insightful
    Let me see if I read this right. The forums for an online game have been overrun with loud-mouthed, small-eNis self-proclaimed board warriors who enjoy nothing quite so much as proclaiming their own superiority based on which game they play?

    And the same "I am Jack's Ass" crowd is full of people with an over inflated sense of self importantce who believe that being invited to join a beta test and asked for some constructive feedback makes their voices more important than those of people who have been developing the game for years, and they regularly hold public roasts of any member of the development team who still cares enough to attempt to communicate with them?

    I would be shocked and appalled if it weren't for the fact that this is exactly what has happened with every single game relased this century. The same arrogant twits infest every forum, loudly proclaiming that they now own the game and that those pinhead developers had better start doing things their way or else they're going to leave and take all six billion of their friends with them to whatever the next unreleased game is. The only thing that's surprising about this is that the writer says that Brad McQuaid is still trying to give them what they claim they want.

    People often wonder just why it is that game developers often don't participate in their fora or talk directly to the players, and why they are often secretive about what they are working on. This kind of thing is exactly why they do that. Having to deal with this kind of abuse on a daily basis will turn anybody into a recluse.

  2. Re:you forgot Ultima Online and Eve by Mente · · Score: 4, Interesting

    Yeah, I think EVE is the best at battling the grind. There are still grinds that can be done. Grind for money. Grind for standing.

    I've played many of the larger MMORPG's out there (UO, EQ1/2, SWG, WoW, and EVE). EVE is truely unique. CCP has bucked the trend in a lot of areas and almost all of them work. 1 server. Letting you know the population (which continues to go up all the time). Skills train over time, even when offline. No way to speed up the process (except learning skills that aid in the processes).

    Roleplay is a little difficult because there really isn't an Avatar running around. You are essentially your ship. But other than that, the game has a lot to offer. I jumped in late(Jan 06), years after release. However, the way everything is layed out, you don't feel completely useless unless you grind to the top. Because there is no top. You just keep learning skills. /commercialover

  3. Re:Can't say I blame them... by dc29A · · Score: 5, Insightful

    Even though WoW is fun (and addicting), if I was playing another game it would be rather annoying to see WoW with just another game engine slapped over it. If you want to play WoW, then it is already there and waiting for you.

    Vanguard could use elements that work great in WoW and implement them with their own gameplay elements. For example, WoW has proved that instances are fun and needed. Not to mention instances allow very creative encounters and great rewards for players because the designers control everything (including the number of people involved in the instance). Take away instances and you have good old issues that plagued EQ: boring fights, retarded competition for mobs where by guilds/players camp mobs. It augments the number of support calls and it encourages griefing. Which avenue did Vanguard chose? No instances. Yes they are planning to put boss mob encounters "on demand", sort of semi instance but even then, they will never be able to make awesome and complex encounters like WoW endzones have (well minus MC). You can't have a complex scripted encounter if you can't control the number of people during the encounter (aka no instances) because guilds will "zerg" it. EQ has proved that.

    The more and more I look at Vanguard reminds me of EQ with all their faults. Lot of grinding, no instances, heaven for griefers and gold farmers. Most modern games have implemented ideas from other games, WoW is a perfect example of very little innovation but they cherry picked the stuff that worked in other game. Instances from Anarchy Online, fast paced combat from City of Heroes, PvP from DAoC, humor from ... well ok, Warcraft, and so on.

    Vanguard will be a huge flop. The designers who were responsible for the worse flaws EQ had didn't learn from their own mistakes, they are the ones designing Vanguard.

  4. Re:In some ways I can understand it by Anonymous Coward · · Score: 5, Insightful

    The not wanting WoW players I mean. I have come to deeply despise WoW players myself as a pure example of the continued dumbing down of the gaming generation. Anything hard is bad, quick returns are good. And forget about any sense of rollplay.

    I'm gonna have to ask you to clarify that. Define "hard". Keep in mind that "takes a long time" isn't hard, it's annoying. Something that requires skill is hard. Something that just anyone can do over a long period of time isn't hard, it's boring. The reason I ask is because you're apparently an FFXI player and the standard FFXI player seems to think WoW is "too easy" because things don't take forever.

    Quick returns are good, keeping in mind that a quick return can still be a failure. FFXI has plenty of things where you get one try every day (real time) or so. They're "hard" because you have to beat out the 20 gold farmers camping the single spawn point. Succeed in getting it, and you have a 1/20 chance of getting the drop. While that does mean that it's hard to get the drop, it's not hard due to any skill requirement. It's hard because it requires a lot of luck and time.

    Compare with WoW, where you might have a 100% chance of getting something if you complete some difficult task. There are plenty of instances in WoW where you'll have to use a large set of abilities to manage to succeed. Fail, and you can try again very quickly instead of packing up and waiting until tomorrow. That's hard, but not due to a time requirement, due to a skill requirement.

    So, please. Explain your statement. The rest of your post I agree with completely, I just want to understand why you think WoW "dumbed down" gaming. If anything, WoW is harder to play than FFXI in terms of skill - although not time.

  5. Re:Can't say I blame them... by AuMatar · · Score: 4, Insightful

    Exactly. Vangaurd is planning on taking everything people hated about EQ, and making it worse.

    Grinds- check. Expect a long hard grind for levels
    Farming- check. Expect to do tons of cash farming
    Camping- check. No instances, so expect either a "play nice" rule or guilds fighting for spawns
    Death penalties- check. Harsher than EQs, according to articles I've read
    Long travel times- check. No fast transport or teleports at all.

    Yup, not touching this one with a 10 foot pole.

    --
    I still have more fans than freaks. WTF is wrong with you people?