How Cheaters Cheat at Halo 2
An anonymous reader writes "Built on a network that automatically bans gamers that have modified their Xbox, Xbox Live should be nearly cheat-proof. However, it's not, as anyone playing Halo 2 online already knows. How do cheaters on Xbox Live manage to artificially boost their rankings? What is Bridging? What is Standby? This article takes a look at what exactly is done when a cheater cheats, and what exactly Bungie is doing about it. It includes videos and some very funny letters from 13-year-olds that have been baned from matchmaking on Live and are desperately trying to worm their way back onto the system."
Actually, I'd have to say, the control scheme is quite nice considering the hardware. As far as the ability to customize sensetivity and button layout, I think it might be one of the better setups for a controller based console. (gotta be specific now with the wii mote)
I am full of goo... black evil goo
Or is that the substandard gameplay or horrible control scheme?
Really? I thought it was the 12 year olds screaming obscenities about my sexual orientation at painful volumes into my headset that made the game not fun to play.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
The real question is, who gives a shit?
So, if one persons connection drops, he is the only person who can carry on playing the game? And they wonder why people cheat so much?
They run the games peer to peer, and wonder why people cheat so much? Surely even using a server to connect the clients, even if its not hosting the game could prevent alot of this
Someone give these guys a class on network security 101: NEVER TRUST THE CLIENT, EVER, WHOEVER THEY ARE, NO NOT EVEN YOUR MUM.
Come as you are, do what you must, be who you will.
If I cut off my internet or slow it down (I know that is possible) then how the fuck does that affect everyone else in the game?
This could only work if you happen to host the game. In PC multiplayer game the guy hosting it offcourse always has the least lag but surely anyone hosting a game that routinely drops out would very quickly be ranked down?
Anyway you pay for x-box live but still got to host your own games? Surely for the money MS should be hosting the games so everyone plays on a level playing field?
So my question is this. A does this only work for the guy hosting the game, B why does bungie not host the game for you C why doesn't bungie drop people who host games on a connection that drops out?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
What these cheaters done understand is that the ranking is there to place you against players of even skill. by ranking up, they get placed against players of better skill. at that point they have to cheat keep the rank.
I was a average player. I could school all my real life friends, but they didn't have halo. I reached a rank where the matches were even and it was fun. I got a little better by getting the shotgun and hiding in the corner. It worked every time, until I moved up a rank. It never worked in that bracket, the players were better and knew the trick. I was at the loosing end even when i played like normal and eventualy droped back down to where I belonged.
They have it all wrong, they should drop rank to clean up on the less skiled players. Atleast they run in a circle and you dont have to risk the banhammer.
Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
Um, maybe it's just me, but I think I see a simple way to end the use of 'standby'. It seems that if the game looses connect to all the other players it would be able to detect that. Oh certainly not instantly, but with in a short time. If that happens it could freeze that player as well. If the standby-er freezes right along with every one else, then there is no advantage to it and one tool goes away. Certainly it doesn't fix everything, but it does help to make the cheat less useful.
Question reality.