S. Korea's Stress-Driven Online Gaming Addiction
techsoldaten writes "The Washington Post is running an article about the ever-increasing problem of videogame addiction in South Korea. From the article: 'The situation has grown so acute that 10 South Koreans -- mostly teenagers and people in their twenties -- died in 2005 from game addiction-related causes, up from only two known deaths from 2001 to 2004, according to government officials.'"
Or is it the constant smoke inhalation?
We require more LAN parties.
Is Jack Thompson not doing enough recently to demonize games?
"I use a Mac because I'm just better than you are."
Is it wrong that I'm reading this topic while waiting to be respawned in Counter Strike?
When American gamers were asked to comment about their South Korean counterparts, 86% responded "gogo = boot"
The last 14% just said "no gooks ffa snipers r0xor teh n00bs kekeke k thx~~"
If an officer ever threatens to taze you, say you have a pacemaker.
You need to get a job and a girlfriend and move out of my basement!!
Signed,
Mrs. Korea
I'd hate for my last words to be:
"kekekeke zerg rush ^___^"
"'I can understand my son's suffering,' she said. ' He could never satisfy his father
Maybe he could try not using his teeth?
Manufacturers would love to put that sticker on some games. Come on, wouldn't you buy a game that said "Warning: This game is so addictive that you may die from it" and meant it?
Just put some weights by the computer and lift when you're waiting for respawn. You'll either get buff or you'll get better at CS.
If regenerating health takes so long a Gameboy may be a worthwile investment. Only problem I had with it was that the Gameboy game tends to become more interesting than the MMORPG and I forget to stand up and fight the next mob.
Justice is the sheep getting arrested while an impartial judge declares the vote void.