A Tale in the Desert III Launches
Teppy writes "The third version of the unique Egyptian MMOG A Tale in the Desert is now available. Changes from previous Tales include the new Discipline of Harmony, a game-wide Events system, and 'Principles'. Principles consist of 49 snack-sized challenges that provide a gentle introduction to a hugely complex game. Other enhancements include regional chat, community-unlockable Tests, dozens of new and changed Skills, and of course the Legacy Tests designed by the Oracles of A Tale in the Desert II. Windows, Linux, and OSX clients are available for download."
Heck if I know how he could do it, but Teppy needs to find a way to drag people in at various points along the timeline of a Telling. The game experience is *very* different the first days, the first couple months, and a year in.
For example, getting a camel. In the first week or two you'll be up against experienced, obsessive guilds. Whole regions. Chance of doing it solo? Zero. Three months in, your only competition is the unlikely other solo newb trying in your region that night.
ATITD is the bomb throwing radical of the MMORPG market. Second Life + deep gameplay.
Dammit. I've kept my account active for six months without playing. (Couldn't afford to do so but did it anyway.) Lots of complaints. But I think I've finally talked myself into gathering some $!@#!@#% grass to get the first #$!@##!@ camel in the region. The girlfriend, who never left, is going to be thrilled. Dammit!
Feeling so good natured I could drool