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Neverwinter Nights Put Out To Pasture

Right on the heels of the announcement of a new infinite dungeons module, via Broken Toys comes word that Atari has completely pulled support from the first Neverwinter Nights game. From the article: "There hasn't been any official word on all this yet but some of the most credible factors, that have been thrown around, include; the financial stability of Atari, and that they didn't want horses for NWN1 to come out officially before NWN2. This also appears to have affected other premium modules that were in production with other teams and there is probably no chance that Witches Wake 2 will ever get produced. It's hard to expect a publisher like Atari to keep on supporting patches forever, and in fact most games are lucky if they can get a few done. The NWN community has been very lucky to have had so many patches with so much free content. We shouldn't lose sight of that. However killing the premium module program makes no sense."

8 of 70 comments (clear)

  1. horses in NWN by Mistshadow2k4 · · Score: 2, Informative
    hey didn't want horses for NWN1 to come out officially before NWN2

    Officially there aren't horses in NWN1, but there have been horses in several modules and more importantly, the CEP (Community Expansion Pack) for, over a year now, so whether or not there are to ever "officially" horses in NWN1 is pretty much irrelevant to most users.

    --
    I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    1. Re:horses in NWN by Anonymous Coward · · Score: 4, Informative

      Actually, the issue seems to be more about rideable horses. The DLA team (http://www.dladventures.com/) was making rideable horses for NWN1 which would have been available in a premium module before NWN2 came out - and NWN2 doesn't have rideable horses.

      Apparently Atari didn't like that very much and cut the premium modules program and NWN1 support just before the E3 show, to leave NWN2 in the spotlight.

  2. Not a Troll, funny by Anonymous Coward · · Score: 2, Informative

    I assume he is making reference to the old old old non-BioWare NeverWinter Nights. I am not sure it came out in 1991, but that date sounds correct.

    According to Wiki, AOL's NWN was a MMORG and came out in 1991.

    He isn't calling BioWare's NWN old, but instead making a joke about confussion and reusing the name.

    If you want to mod him down, maybe Redundent as this joke awas made 1,000 times when NWN wa sin production.

  3. Re:nwn 2 is not by bioware.... by PygmySurfer · · Score: 2, Informative

    Bioware may not be developing it, but at least they're involved:

    Greg Zeschuk: BioWare is providing the BioWare Aurora Engine to Obsidian to help build Neverwinter Nights 2. We're also providing technical support on the engine, as well as design advice. We're advising on the project so that the original vision of the game is passed on to the new team. We've got a good relationship with the folks at Obsidian and we definitely want to see them succeed in making Neverwinter Nights 2 a great game; we see it - in part at least - as still being a BioWare project.

    Ray Muzyka: We're working closely with Atari and Obsidian as the game progresses and, at their request, we'll be assessing the game's progress with Atari as it moves along.


    Chances are, it won't suck.

  4. Re:So? by Pop69 · · Score: 3, Informative

    That whooshing noise you heard was that joke going right over your head....

    http://en.wikipedia.org/wiki/Neverwinter_Nights_(A OL_game)

    Read and learn some history

  5. Re:Short game vs. long game, profit vs. loyalty by Psychochild · · Score: 5, Informative

    There are a few misconceptions in your post. Unfortunately, lots of people make them.

    First, WoW does not make $90 million per month. A large portion of those 6 million subscriptions Blizzard claims are in China, and Chinese players pay US$0.06/hour. They would have to play more than 8 hours per day to reach $15/month, and China has restrictions on how long minors can play these types of games. (I made a post on my professional blog with more details and links to references.)

    Second, the 6 million subscription figure is worldwide. As I said above, most of those players are in China, a market that was not available to most of the previous games one might consider. The half-million figure you state is for North American subscriptions for previous games. Comparing this to Blizzard's last press release claiming 1 million North American subscriptions, we get a figure of 2x rather than 10x as you state.

    Don't get me wrong, Blizzard certainly has done very well and surpassed the "old guard" quite handily. They also proved all the naysayers wrong that said the fantasy online game market was oversaturated and no new game could possibly do as well. But, it is best to keep the figures in proper perspective when discussing this topic.

    All that said, I do agree with your central point: the Blizzard and Warcraft brands were well-loved for being great games from a pretty honest company. This definitely helped them make an online RPG that surpassed all previous records.

    On the other hand, the Atari situation is different. I suspect most of the income goes to Bioware, so Atari doesn't make much off the premium modules; they likely expect to make more from sales of NWN2 and want as little competition as possible. Some people that won't get getting the newest patches and content might look to the sequel for an upgrade. Is it the smartest move? Not sure. But, the decision did not totally come out of left field.

    Some thoughts from a game developer,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  6. Loss of income and prestige by PIPBoy3000 · · Score: 3, Informative

    That is indeed the harshest aspect of the whole thing. I remember a year ago chatting with Bioware and getting ready to sign a contract to create some modules. My daughter had recently been born and I was fretting about turning my hobby into a paying gig, so I ended up deciding not to. I feel like I narrowly missed being hit by a bus.

    I've heard similar negative things from other module builders. Working with Atari has been a nightmare for many, I think. Initially the modules were supposed to be non-Forgotten Realms, and then later that was switched to only Forgotten Realms. Because of that, the highest ranked module ended up being released for free.

    I think Bioware meant well with their Digital Download project and in many ways it has been a success. It subsidized the support for NWN far beyond that of a normal game. As a bonus, many of the coding changes will make it into NWN2, as Bioware and Obsidian share their code. The unfortunate part is that Bioware and Obsidian are simply developers, and Atari and WotC must approve every little thing along the way. Sadly this leads to a situation where the developer means well, but doesn't really control the situation. In some ways I'm hoping this triggers a move away from licensed IPs and we'll see more original IP coming out. I'm guessing the mod teams will follow along to safer pastures.

    As I watch Atari struggle financially, I worry about the future of NWN2, which I've invested a lot of time planning for. Yet in a sense I'm secretly happy to see them feel the consequences of their actions over the years.

  7. Re:On the other hand... by crossmr · · Score: 2, Informative

    With any luck Atari will completely collapse, and someone with half a brain will get the license:
    http://nwn2forums.bioware.com/forums/viewtopic.htm l?topic=482903&forum=95
    (if you can view it))
    pertinent text:

    Well, this thread has "Locked" written all over it, but I'll throw in my mostly uninformed two cents.

    My guess is that Atari will stay alive at least long enough to publish NWN2, though that's a little iffy. They'll potentially be delisted from Nasdaq August 30th if they don't get over $1 per share for ten days. They owe a lot of money to creditors. Still, they're generating ready cash by selling off licenses left and right. They'll probably make it to the September NWN2 release date.

    The D&D license reverts to Infogrames should Atari go under. They can then sell it to another group. Infogrames is similarly in financial trouble, in which case it might revert to Hasbro, who can then sell it to someone else.

    All of those things take time, however, so there might be a prolonged period of time where license ownership is uncertain. The biggest risk I see is that Obsidian doesn't get paid to work on patches and may not be able to get the necessary approvals to introduce new content.

    So, I think everyone is holding their breath, seeing how NWN2 does at retail, and hoping for the best.