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Alternate Reality Gaming V2.0

ItsIllak writes "Alternate Reality Games [ARGs] have been bubbling under for the past 10 years now. Usually completely homebrew or attached to big budget productions, they have been used to create buzz around a game, product or movie. Perplex City have bucked that trend. Their ARG is completely independent of anything else, its entirely self contained. With fresh ideas on income generation and a $200,000 top prize to whomever finds the real life buried treasure - is this the future of an entirely new form of entertainment?"

2 of 66 comments (clear)

  1. Re:Treasure hunt by Ricdude · · Score: 2, Interesting

    Reminds me of an updated version of Masquerade: http://en.wikipedia.org/wiki/Masquerade_(book)

    --
    How's my programming? Call 1-800-DEV-NULL
  2. Re:What makes this an 'alternate' reality game? by adrian_hon · · Score: 2, Interesting

    What makes Perplex City more than geocaching with a prize? How about the story that's being told over dozens of websites, in real time, to tens of thousands of people? How about the live events that have featured hundreds of players across the world, where they've chased spies in black helicopters and watched messages being flashed across the Thames from the London Eye? How about the distributed computing initiative that's seen over a thousand people trying to crack an encrypted puzzle?

    [Disclaimer: I am the lead designer of Perplex City]