Our Indie Experiment - MadMinute Games
baby arm writes "MadMinute Games' Norb Timpko has contributed the first installment in a series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs."
I have total respect for any Indy game developer. It is a very tough business to get into. It is so saturated with Hollywood types that are constantly taking a loss on $10 Million game projects. Building a game is such a gamble. Its not like a utility, or p2p app where you can gauge the interest in it - you never know until you release the game what type of response you will get. Sometimes these Indy guys work on a game for years, release it and get nothing back.
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If I say that in their low res demo movies it's obvious that the avatars use pretty low res billboard textures will make me suck won't it :P
I'll get modded down, I'll get replies asking "if I don't have better games, I better shut my mouth" or how bashing is nor productive and how many work went into this game.
But this is why the gaming industry is so tough nowadays. While all developers are small teams of talented boys and girls fascinated with technology, big budgets quickly up the ante and spoil it for everyone.
Indie games have to differentiate and separate themselves from the general games market and stress on different values, like gameplay, originality and fun (is Wii the Indie dev dream console?).
If they fight within the big market, too many people will stare at the low res textures on the avatars and sigh.
Please read and re-read that. It is this kind of motivation that is missing in a GOOD CHUNK of our K-12 education and I think it has a A LOT to do with why a lot of kids are not interested in "core" courses.
You know you're a geek if you've ever replied to a tagline.
Most elementary, junior high, and high school teachers in America are government employees. That's bad enough. To make matters worse, they're given a checklist of things they must teach (and answers that students must regurgitate) in order to continue being employed.
Now, I don't have high expectations for civil servants in general, but I can't escape the conclusion that teachers are set up to fail. The ones I know work far more hours than any of their governmental supervisors. Given that the vast majority of their time remains focused on mandatory teaching & testing subjects, they have little time for motivating anyone.
Sadly, the only thing in American society that seems to evolve more slowly than the education system is the legislative baggage that mandates how teaching is supposed to be done. For many school systems, educating young people is being replaced by years of babysitting, with diplomas handed out mostly on the basis of acceptable attendance percentages for a suffient number of years.
Perhaps what we'll see in the future is a more entreprenurial version of way the military operates. Employers could foot the bill for training employees in skills that matter for their specific jobs. In exchange, employees would sign 2, 4, or 6-year contracts for long hours in low-paying jobs during which they can be fired but can't quit.
Pfft. I spend all day long doing something productive at work - writing code, fixing PCs, toubleshooting network issues, talking with clients... When I finally get home in the evening I've got more productive stuff to do - clean the house, mow the lawn, feed the pets, do the laundry... When I finally come up with a few hours of free time, the last thing I was to do is "something productive".
It's very nice, at the end of the day, to kick back and play WoW. I don't know how you play WoW, but the last thing on my mind is some number in a database. I'm too busy chatting with my friends, killing critters, following storylines, navigating dungeons, and enjoying the scenery.