Slashdot Mirror


Our Indie Experiment - MadMinute Games

baby arm writes "MadMinute Games' Norb Timpko has contributed the first installment in a series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs."

2 of 62 comments (clear)

  1. Buy the game, it's terrific by crimguy · · Score: 5, Interesting

    Good article, and I'm glad MMG is getting some press. Take Command 2nd Manassas is a great game, and a terrific achievement for a 2-man development team. If you haven't bought it, give the demo a try - I guarantee you'll be impressed. It has my vote for wargame of the year (in my make-believe gaming awards in my head)

    And no, I do not work for the company. I hadn't heard of them until about a month ago.

  2. HELLO US EDUCATORS by RealBeanDip · · Score: 5, Insightful
    From TFW:

    I bombed vectors when I first took it at the Naval Academy, then I bombed it again when I took it at Penn State. Neither time did I care enough to really apply myself to learn. But when I realized that I had to learn vectors to make the little soldiers move realistically, I applied myself and mastered them. I wrote some C++ classes and immediately forgot them again, but the point is that when I finally had a real goal and application I was able to finally learn something that had eluded me twice before. I just took a little motivation.

    Please read and re-read that. It is this kind of motivation that is missing in a GOOD CHUNK of our K-12 education and I think it has a A LOT to do with why a lot of kids are not interested in "core" courses.

    --

    You know you're a geek if you've ever replied to a tagline.