Remaking The World
Via GameSetWatch, an Edge Online article about rebooting the .hack series of RPGs. From the article: "Most RPGs work like this: a princess is kidnapped, or in danger. A brave young man comes to the rescue and fights off some great evil. We wanted something different. We wanted a duality between the user and character, between real and virtual worlds. With that, you can play between both those worlds, both realities. You enjoy the virtual world for its environment and story, but then you have the real world interacting with and affecting the virtual world."
Of course, that's the "new and improved" method of doing it. IIRC, we used to type "make world" to just build everything.
(In case you too want to "Remake your world", the instructions can be found on this page.)
Javascript + Nintendo DSi = DSiCade
Well, all right then. What about, after fighting off the great evil, telling the player, "Sorry, #PLAYERNAME, but our princess is in another castle!"?
-Rob
Biblical fiscal responsibility
Namco...
I just had this sudden image in my head of a Pac-Man MMORPG.
(And now you just did too!)
Actually the standard RPG plotline is "random guy finds magic girls and go out to save the world. Turns out the girl is the key to saving the world and the guy had some sort of important past/heritage which [roll d6: 1-2: Makes him a former bad guy, 2-5: Makes him a legendary warrior, 6: Makes him the brother of the girl, roll twice if so desired]".
Justice is the sheep getting arrested while an impartial judge declares the vote void.
As a general rule of thumb, whenever you see the bandai brand on a videogame, just walk away.
Does this include Lumines and Meteos?