A 'Serious' Growth Area For Game Developers?
simoniker writes "The recently launched Serious Games Source website, which deals with games created for training, health, government, military, and educational uses, has an interview with the Serious Game Initiative's Ben Sawyer, in which the non-profit director, looking back at E3, comments controversially: 'I believe that every company in the games space will have a serious games related business position in the next ten years.' Sawyer especially referenced Square Enix's recent announcement that it has created a subsidiary to 'develop and distribute edutainment style software'. How many of our traditional education and training courses will be taken over by games over the next few years?"
Better get that checked out...
When long division becomes as fun as slapping hookers, stealing cars, and mowing down hordes of aliens with a chaingun....
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"How many of our traditional education and training courses will be taken over by games over the next few years?"
All of them. I'm particularly looking forward to playing Super Quantum Chromodynamics Brothers II, Welfare Fraud Investigator Deluxe, and Tom Clancy's: State Farm Policy Insurance Ghost Writer.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
The time is ripe to pitch these blockbuster web-app edutainment titles:
The Matrix: Excess XSS
and
The Matrix SQL: Injected
...pending franchise approval, of course.
(The Brothers Wack' have already covered buffer overruns.)