Slashdot Mirror


A 'Serious' Growth Area For Game Developers?

simoniker writes "The recently launched Serious Games Source website, which deals with games created for training, health, government, military, and educational uses, has an interview with the Serious Game Initiative's Ben Sawyer, in which the non-profit director, looking back at E3, comments controversially: 'I believe that every company in the games space will have a serious games related business position in the next ten years.' Sawyer especially referenced Square Enix's recent announcement that it has created a subsidiary to 'develop and distribute edutainment style software'. How many of our traditional education and training courses will be taken over by games over the next few years?"

5 of 56 comments (clear)

  1. A Serious Growth Area... by Red+Samurai · · Score: 2, Funny

    Better get that checked out...

  2. Maybe someday... by HolyCrapSCOsux · · Score: 5, Funny

    When long division becomes as fun as slapping hookers, stealing cars, and mowing down hordes of aliens with a chaingun....

    --
    0xB315AA8D852DCD3F3DCA578FD2E0BF88
    1. Re:Maybe someday... by CogDissident · · Score: 2, Funny
      funner.

      Imaginary Numbers = Good.
      Imaginary Words = Bad.
      You may be good at math, but I think you need more time with those language edutainment games.

  3. how many? by Surt · · Score: 5, Funny

    "How many of our traditional education and training courses will be taken over by games over the next few years?"

    All of them. I'm particularly looking forward to playing Super Quantum Chromodynamics Brothers II, Welfare Fraud Investigator Deluxe, and Tom Clancy's: State Farm Policy Insurance Ghost Writer.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  4. This is great news! by xmtrx · · Score: 2, Funny

    The time is ripe to pitch these blockbuster web-app edutainment titles:

    The Matrix: Excess XSS

    and

    The Matrix SQL: Injected

    ...pending franchise approval, of course.

    (The Brothers Wack' have already covered buffer overruns.)