Microsoft Dismisses Xbox Backwards Compatibility
kukyfrope writes "In a recent interview on U.K. site Kikizo Peter Moore, Microsoft's head of the Interactive Entertainment business, claims that Microsoft has 'under promised and over delivered' Xbox game compatibility on the Xbox 360. He states that gamers are now looking more towards next-gen titles, forgetting about the majority of Xbox titles." From the article: "Moore's comments shouldn't be misunderstood. MS will be adding to its backwards compatibility list, but it hardly seems like a priority now that the 360 is hitting its stride and the original Xbox is getting less and less support."
backwards compatibility would become an immediate issue if the 360 games stopped selling or really slumped in sales. Otherwise, why should they worry about it if they're making money? After all, earning a profit to M$ is customer satisfaction, because if customers weren't satisfied, they wouldn't be buying more games still, right? /end of work day cynicism dump complete
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Look, sorry, I love my 360, think MS are probably actually now heading to win this round of the console wars and all that stuff...
But...
This article is bullshit.
Seriously, the backwards compatibility on the 360 was disappointing at launch, but we were promised it would improve. Since then, it has barely improved and many of the old A-list X-Box titles are still missing from the compatibility list. Hell, there are still major releases coming out for the X-Box which aren't compatible with the 360. Given we're now 6 months after launch, this is taking on the tone of a bad joke. The very few updates to the compatibility list that have appeared have been extremely short and have mostly been for C-list titles.
Burnout 3 (which I much prefer to Revenge), MechAssault 2, Chronicles of Riddick, Panzer Dragoon Orta and Star Wars Republic Commando aren't "forgotten" titles. They're titles which, as recently as 12 months ago in some cases, were being promoted as major, front-line titles. They're games I still get the urge to play on a regular basis. Hell, they're good. Many of these are among the later wave of X-Box titles which did so much to reclaim its credibility as a platform for games other than Halo. To still have these unplayable on the 360 is a farce.
I'd done some research and I would like to think I know what i'm talking about. I did a study of the hardware in most consoles, and their average lifespan. According to the twelve theorem, which states the following:
Twelve.
I am lead to believe that the answer to your question is: twelve.
This is pretty typical. The XBox 360 marketing push seems to be all about, "if we messed it up, it wasn't important anyway".
Backward Compatibility, which the Wii and PS3 have and the XBox 360 doesn't: Not important, gamers didn't really want it anyway.
A tilt sensing controller, which the Wii and PS3 have and the XBox 360 doesn't: Not important, gamers didn't really want it anyway.
Free online, which the Wii and PS3 have and the XBox 360 doesn't: Not important, gamers didn't really want it anyway.
1020p, which the PS3 has and the XBox 360 doesn't: Not important, gamers didn't really want it anyway.
An HD-DVD/Bluray drive, which the PS3 has and the XBox 360 doesn't: Not important, gamers didn't really want it anyway.
But:
HDTV video, which the XBox 360 has and the Wii doesn't: Something gamers need!
Fancy nerd-porn graphics with lots of cores and shaders, which the XBox 360 has and the Wii doesn't: Something gamers need!
And of course, let's not forget that invisible line that separates $400 (A reasonable price!) from $500 (extortion).
Apparently it's easier to try to convince gamers they didn't want a feature, than it would have been to get that feature right in the first place.
The Xbox 360's selective backwards-compatibility is one of several reasons I chose not to invest in one. Sure, I can play Halo on my 360, but what if I want to play more obscure games like Otogi and JSRF? I have to haul out the Xbox.
Seriously, everyone has a handful of older and less-well-known games in their collection that they like to come back to now and then, but having to haul an entire console out of storage and hooking it up to the TV is a hassle. Sony is aware of this and made the PS2/PS3 backwards-compatible with all games, and have done the best job of it out of all of the major consoles. Nintendo is sensitive to retro-gamers to a lesser extent (it's not just a coincidense that the SNES, N64, and GameCube all have the exact same RCA cable/plug,) and now the Wii will be able to play GameCube games and will introduce the virtual console. Microsoft missed the boat on this one--backwards-compatibility is an extremely convenient feature, and the way it's been halfassed on the 360 is next to worthless compared to what the competition is offering.
I'm going to be entering college in the fall and living in a dorm room with 1-2 other guys. Obviously, space is commodity, and backwards-compatibility saves space. Is backwards-compatibility a make-or-break feature? No, but it's still part of the whole, and in my view, it demonstrates Microsoft's commitment to Xbox owners is limited to those who only bought topselling games.
Sorry Microsoft, your unenthusiastic attitude towards backwards compatibility is another decision that's tipping the scales against the 360.