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RuneScape - Digging The Virtual Economy

Inquisitor911 writes "One of the things that is peculiar about MMORPGs are the constantly changing virtual markets. For example, look at RuneScape's Economic Fluctuations after the release of skills allowing players to build in-game houses." From the post: "The initial frenzy started with realtors. Once the announcement about the housing update was made, members flocked to purchase houses (placed in a magical portal, so they don't clutter up the landscape) and then flocked to build. A market sprang up within minutes that catered to those too busy, too intent, or too high-level to bother gathering up resources. Planks, nails, clay, rock, tiles, and more suddenly began to command exceptional prices. Clay went from 10 gold pieces to 1000 gold pieces within minutes. Right now it is hovering between a low of 600 or 700 gold pieces for dry clay to about 1000 gold pieces for wet clay, but the price is fluctuating downwards as the initial demand levels off and more suppliers get in on the action. I expect it will peak again on the weekend as more players become aware of the new function."

9 of 31 comments (clear)

  1. Virtual Economies by shigelojoe · · Score: 5, Interesting

    It'd be interesting to see economic indicators such as inflation, GDP, and CPI computed for a virtual economy like just to see what sort of things come up in this type of environment. Or to see market analysis techniques applied to the prices of in-game items:

    "Arcane crystal prices skyrocketed today after Blizzard implemented a series of upgrade quests that require arcanite components, while water breathing potions tumbled after the spawn rate of Oily Blackmouth was significantly increased."

    1. Re:Virtual Economies by Rendus · · Score: 4, Informative

      There's actually a website dedicated to this in Everquest - www.eqecon.com

    2. Re:Virtual Economies by flooey · · Score: 2, Informative

      It'd be interesting to see economic indicators such as inflation, GDP, and CPI computed for a virtual economy like just to see what sort of things come up in this type of environment. Or to see market analysis techniques applied to the prices of in-game items:

      There actually is a group dedicated to doing that in World of Warcraft, but their research isn't open to the public.

  2. ToAU and FFXI by TheKeeper · · Score: 3, Interesting

    squareenix recently did some market control with the expansion ToAU.
    they added npc's that sell some items that were player crafted only, and it short supply.
    they also added many npc's that sell goods that formerly were in short/limited supply due to limited store volumn.

    they also opened up a new worms nest of extortion tho, they have a problem similar to runescape.
    by adding a VERY VERY sought after item used by one of the new very popular jobs (w.cocoons for pup's).
    very low drop rate from kills, and only a small handfull available per game day (about an earth hour) makes an item that costs 100 from the store, sell for 6 figures.

    granted, as people get (from various means, or just shelling out the cash) get the items, the demand and there for the price rapidly falls, which only brings in more demand from people that were waiting for it to fall, which drives prices back up.... and so on.

    in 2 years of playing FFXI, i've seen the market go up, down, sideways,
      and last xmas, even do a quadruple how-now-brown-cow backflip half twist summersault (if you were there, you'd understand)

    MMO markets are very fragile things, and with so many players, 24/7 poking at it, they are almost as fun to playwith as going out and killing things.

  3. Re:A couple of corrections by grammar+fascist · · Score: 3, Funny

    runescape characters may in fact sit (and rock!) in their new chairs.

    That's it. I'm buying the game.

    There's nothing like being lazy in two places at once. I could get twice as much loafing around done this way.

    --
    I got my Linux laptop at System76.
  4. Player's note by FireballX301 · · Score: 2, Interesting

    Disclaimer - I assist in running a Runescape help site. A legit one. Google me if you want.

    This happens in any MMO. Demand surges from the rich people with money to blow. The poor people jump in to harvest material to get rich. The rich get a gigantic mansion (the skill construction is little more than a massive goldsink, ex: equipping a dungeon into your house complete with a 'steel dragon' costs you well over fifteen MILLION gold), the poor get cash to spend on supplies.

    This happened in Runescape after any skill release (farming, runecrafting), this will happen in World of Warcraft when Jewelcrafting comes out at expansion, etc. Give it a few weeks, prices will stabilize, and we're back to the status quo.

    I believe that Runescape presents the best MMO economy simply because nothing is ever bound to the user and prices for supplies are generally not set. In other games the best gear, best armor or whatever cannot be resold and typically also cannot be bought (WoW, UO, etc).

    1. Re:Player's note by Swift(void) · · Score: 2, Interesting
      This happened in Runescape after any skill release (farming, runecrafting), this will happen in World of Warcraft when Jewelcrafting comes out at expansion, etc. Give it a few weeks, prices will stabilize, and we're back to the status quo.


      It already happens. The War Effort to open the gates of Ahn'Qiraj being the biggest example. On Proudmoore, stacks of wool shot up from about 40-50 silver to over 2 gold, silk cloth was even higher. Every resource required for the war effort skyrocketed until the gates opened, where they slowly returned to normal.
  5. Re:Same thing happened in UO few years back by earnest+murderer · · Score: 2, Funny

    Aside, housing was always a problem, since when you placed a house, even a stupid twig would stop you from bein able to place it. Plus it didn't help that the land had to be "flat"

    Of course that didn't stop many areas from looking like a trailer park. A very very dense trailer park with everyone and their blocked in polar bears shouting "get off my lawn!".

    --
    Platform advocacy is like choosing a favorite severely developmentally disabled child.
  6. Popularity of Runescape by jeti · · Score: 2, Informative

    I think Runescape is mostly popular because every kid with
    an internet connection can enter it. You don't have to
    install additional software and you can play the free version
    for an unlimited time. Even the commercial version is cheap
    by comparison ($5).

    The majority of Runescape players are teenagers.