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Apple Needs To Get Its Game On

BusinessWeek is running a piece exploring why Apple needs to get back into gaming. From the article: "Maybe Apple's user base just isn't fully aware of great games that are now available for the Mac? Sure, there are games to be found at the Apple store, prominently displayed in the software section. But does Apple market the Mac as a gaming machine? Adams says it should. 'The biggest thing that Apple could do is educate its users,' she says. 'Apple's message is so closely tied to iTunes and iLife and the iPod and these are all great selling points. We have a great relationship with Apple and they help us get the games ready. But we really need the users to meet us halfway, and only Apple can make that happen.'"

11 of 332 comments (clear)

  1. Educating users ? by alexhs · · Score: 4, Insightful

    The biggest thing that Apple could do is educate its users

    Educate them how ? Like Bob or Clippy ? Like Vista (à la "You need more privileges to move that file") ? No, thanks ! :)

    --
    I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
  2. Re:Paragraph by Paragraph yawnary: by Anonymous Coward · · Score: 4, Funny
    1) I'm a man fanboy.

    That's a given for Mac users!

    Ah thankyou!

  3. Who cares about games? by soft_guy · · Score: 5, Funny

    You can play any Infocom game on the Mac. Who cares about anything else?

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    Avoid Missing Ball for High Score
  4. making games profitable to port by bersl2 · · Score: 4, Insightful

    Convince more game devs to use OpenGL, libSDL, OpenAL, and other cross-platform libraries, lest they settle with straight DirectX. Ports become very easy (and presumably less expensive) to do, making it more likely that a port will turn a profit. And we all know how the suits love a profit.

  5. Apple should buy Nintendo by drgroove · · Score: 4, Insightful

    This is the only logical step for the company. Microsoft and Sony both have their own gaming systems; Nintendo is the only independent company left still making a system that isn't also part of a PC/Media company.

    An Apple/Nintendo merger makes quite a bit of sense from a corporate culture perspective as well - Nintendo, like Apple, is the smaller, more personal of the gaming companies, focused on user experience more than sheer graphic/processing power. From a philosophical standpoint, their directions align nicely.

    Additionally, Nintendo could help Apple expand into the Japanese / Asian market with other consumer electronics, given Nintendo's HQ and savvy with that marketplace.

    1. Re:Apple should buy Nintendo by cowscows · · Score: 4, Insightful

      I know of a small sandwich shop down the street which is less about undercutting its competitors' prices, and more about providing a pleasant experience for their customers. Should Apple buy them as well?

      There's a lot of parallels that you can draw between Apple and Nintendo, but that doesn't mean it makes any sense for them to merge. Why is it bad that Nintendo is an independent company? Why would Apple want to outlay a huge pile of money to buy them? How many years would it take for that purchase to pay itself off? Would it even work? Even if there was no interruption to either business, and they both continued to turn a profit, the purchase price would be very large, and it'd take many years for the profit to cover those initial costs. Apple is doing pretty well financially, but I still don't think they can afford to buy their way into a huge market like MS is doing.

      Apple is already well respected in Japan. They don't need Nintendo's help. Nintendo doesn't need their help. I really don't see the logic in it at all. Sorry :(

      --

      One time I threw a brick at a duck.

    2. Re:Apple should buy Nintendo by dR.fuZZo · · Score: 5, Funny

      And they could call the new company Nipple.

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      -- dR.fuZZo
  6. Ulp. I can't believe that I'm suggesting this by Psykechan · · Score: 4, Insightful

    What Apple needs to do is hire the WINE people or Transgaming to get something usable on the Intel Macs and include it free of charge (no Quicktime Pro nag) with the OS. This would be a stop gap solution as Microsoft is planning on destroying everything with Vista anyway but it would at least lower the "Mac's aren't for games" cries.

    First though, Apple needs to sit down with ATi, Intel, and likely soon nVidia and get their drivers in better working order. they have the push to be able to do this so there should be no reason not to. Currently, the Intel Macs perform significantly worse under World of Warcraaft under OSX than booting into XP. Yes, this is just one app but it is a driver issue. This needs to change immediately.

    Apple also needs to woo the developers (developers! developers!) to OSX. It's not going to happen immediately but if they can prove that there is both a market and a valid gaming system (get rid of crappy GMA-950, fix drivers) then they might have a chance. Developers are already going to have to switch to Vista's new way of doing things, they could also switch to OSX.

    So, first step: get the back catalog. Next step: get the developers. Apple has a serious chance here. They better not screw it up.

  7. Re:Blame sw dev stupidity, not Apple by Moridineas · · Score: 4, Interesting

    FWIW, OSX is still not an ideal gaming platform. You mention OpenGL--take a look at the world of warcraft Mac technical support forum, or various benchmarks sets. On identical hardware, OSX WoW performance lags very far behind windows.

    And this from Blizzard, a company that has always been very with-it, wrt cross-platform design.

  8. Re:Blame sw dev stupidity, not Apple by mypalmike · · Score: 5, Insightful

    It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.

    One day while working at Looking Glass Studios some years back, I was called to an all-hands company meeting. It turned out the meeting was the announcement that it was to be the last day of the company's existence. Why were we closing down? Money. We had none, and we owed lots. Everyone at the meeting was sad, from playtesters to the president. Why sad? Because we had a great team that had made some great games, and we were in the process of making even better ones. Not because we were money-grubbing pigs.

    The reason game companies care about making money is so that they can stay solvent and make more games.

    To your other point, every game company I know of uses some sort of platform-agnostic libraries/framework/etc. But compiled code does not a shipping product make. Optimizations, installers, QA, packaging, distribution channels, you name it. It all costs money, and if the result isn't a net gain, it means the company can't afford it. Do you buy things you can't afford?

    --
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  9. Re:Blame sw dev stupidity, not Apple by node+3 · · Score: 4, Insightful

    OP: It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.

    You: The reason game companies care about making money is so that they can stay solvent and make more games.

    Spot the difference.

    No one is saying game companies shouldn't worry about making money, but that they should, first and foremost, care about making great games. Money just happens to be the second-most critical requirement for making great games (the first is talent).

    Think about it personally. Do you only care about making money? No. Do you care about making money? Yes. Big difference.

    To your other point, every game company I know of uses some sort of platform-agnostic libraries/framework/etc.

    Except for those that go with DirectX, which do, sadly, exist.

    Do you buy things you can't afford?

    C'mon, this is America. Of *course* we do. But no one is asking came companies to buy (develop) a game they can't afford. Instead, we just want them to make the best games that they can afford, and not simply make the games that will make them the most money regardless of quality.

    Of course, you might ask, "why should a company not seek the most money possible?" That's a shallow question (not aimed at you, unless it's a question you'd ask). Companies are made of people, and people will often prefer to be involved with a quality project. Companies exist solely to serve people, and people desire quality products. It's really up to the people in the corporation to choose the balance between quality and profit, although it's my opinion that profit is chosen in a proportion greater than the people involved would prefer, which brings us full circle to the OP's lament.