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Congress Sets Sights on Videogames

boarder8925 writes "According to CNET, Congress has set its sights on 'the purported problem of violent and sexually explicit video games.... A U.S. House of Representatives committee on consumer protection says it will hold a hearing on the topic later this month, with a focus on 'informing parents and protecting children' from the alleged dangers of those types of games.' " The article goes on to describe seven bills under consideration that either attach fines to the sales of Mature titles to children, or study "the effect of electronic media on youths." Five of them are sponsored by Democrats.

5 of 354 comments (clear)

  1. Re:Democrats and Republicans by paulthomas · · Score: 4, Interesting

    Or... write in "No Confidence."

  2. Bring on the studies! by Pendersempai · · Score: 4, Interesting

    I think the fines and restrictions are totally unnecessary and possibly unconstitutional, but I'm 100% in favor of the studies. We've heard enough about violent and sexual video games warping children and turning them into serial killers; let's shine some light on it. Ultimately it's an empirical question with an accessible truth value. I suspect we'll find that video games do not damage children in any statistically significant way, and I think that'll go a long way to deflating this particular political football. If I'm wrong, and it turns out that video games do damage children, then I'd be first in line to regulate their sale. Either way, we're better off knowing for sure.

  3. The ultimate violent video game... by __aaclcg7560 · · Score: 5, Interesting

    Does any of the bills address the Pentagon's usage of video games as a recruitment tool? Last I heard, the military can't even wait for students to get out of middle school before signing them up.

  4. Whose studies to believe? by NetSettler · · Score: 4, Interesting

    If I'm wrong, and it turns out that video games do damage children, then I'd be first in line to regulate their sale.

    The problem is you won't turn out to be right or wrong. You'll be both alleged right and alleged wrong because each side will pay for biased studies. It's not that good science is not done, it's that bad science is done, too.

    See Ron Rivest's very interesting paper on chaffing and compare his theory of security through what amounts to a formalized and theoretically sound notion of smokescreen with the way the market is going.

    I think in the end it will be something where people make up their minds and we just have to vote and hope. But I would hope we vote for freedom if we're unsure because freedoms lost are hard to get back. There probably is some occasional effect of violence in movies against weak minds, but the effect of lost freedom is not without tangible cost and I weigh the latter more heavily in my own book of public accounting. No scientific survey will ever sort that out.

    For most of us, though, video games still come down to choice. Does letting someone pull a trigger not also let them not pull it? Rather than removing violence, maybe we should focus more on seeing the consequence of violence. In the studies I've chosen to believe (heh), the idea of consequence-free violence is closer to the root of problems than the mere choice of violence.

    The Sims, for example, is full of ways to torture people to death with no consequence to the player. I might argue that practice, bloodless as it is, was worse than a game with guns that lets you rescue a princess or save a hostage or a nation, which some might argue instills basic values.

    And what about movies, which offer no choice but force you to just ride the course. How is this better than sitting in a movie where you want the violence to stop but can't make it stop without leaving the people you came with. At least a video game gives you a choice at each moment.

    It might be kinda cool, actually, if some movies were more videogame-like and you could press a button saying "no more of this kind of scene please" and it would dynamically tone things down for either just you or for the whole of an audience if everyone voted likewise... Then seeing the movie multiple times would give you a different experience every time, too, which would be great for the movie houses...

    --

    Kent M Pitman
    Philosopher, Technologist, Writer

  5. Amazing? I couldn't agree more... by Crash+Culligan · · Score: 3, Interesting
    Come on fuckers! Vote em out! Vote em all out! or was the rest of that just bullshit talk because you keep your fucking blinders on when it comes to the democrats? Do you vote on ideals or do you vote on the party line? I think the answer is apparent.

    Incredible. So sneeringly condescending, yet so naïve...

    So many of us would love to vote them out. We would gladly cast votes for candidates who don't propose legislation based entirely on the bleatings of focus groups, and who doesn't put popularity above common sense.

    The problem is, you're preaching to the choir, bruthah. (If by "preaching" you mean "being alienating and insulting.") We're not the problem. The problem is that there is no shortage of candidates who do just that--they've literally made a science out of fooling as many people as possible into thinking that they represent their best interests while doing little but muddy the waters and sully their station. And there's no shortage of induhviduals who eat up the FUD with a spoon in each hand because they think they're voting for their man.

    Personally, I think the situation needs to get significantly worse. Slave-labor-camp worse. RIAA-rent-a-cops-shooting-to-kill worse. Eminent-domain-gone-wild worse. American-Idol-gets-preempted-three-straight-weeks- by-the-President-saying-everything-is-improving worse. Only when they start to notice that something is amiss, when they, or their children, or their relatives is finally inconvenienced to death, will they be ready for a long-overdue sea change.

    Now, how can we make it worse?

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.