Time-Tested Gaming
1up has an interesting piece looking at games that have withstood the test of time, aging gracefully where others have not. Titles discussed include the Korean powerhouse Starcraft, Nethack, and the Sim series. From the article: "It's hard to label which games are suitable for repeated lovin' and which are forgettable. One gamer's Halo is another gamer's Superman 64. But when it comes to firing up a favorite, some adventures hold the same appeal they did when they were released years ago -- and jumping in for the fortieth round is every bit as pleasurable as the first time."
I'm sure others who have more knowledge in Nethack will provide more info. I myself am not an expert on the subject.
Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
The first game I thought of was Zelda, but it was nowhere to be found in this article.
I have followed Zelda games ever since I was a child, and even today, tons of people follow it. It was simply a perfect game. There's a community online that makes their own quests with an engine:
http://www.zeldaclassic.com/
Also, a person has redone the original NES rom and made another game that's fantastic on its own:
http://rha.cymoro.com/zelda3c/ZeldaC/
Nethack isn't perfect though. I think the Monk could use some tweaking (perhaps a slight improvement in fighting ability or the ability to advance beyond the basic skill level in attack spells in exchange for a stricter penalty for eating meat).
Transport tycoon is fun to this day, and with OpenTTD its only funner. The scope for track design is amazing and if you were ever into toy trains then this is the ultimate. There are always challenges you can set yourself, you could for instance only use ships. Or limit yourself entirely to passenger cargo.
The scope of that game is amazing.
the heading for the nethack section was (and i quote) "@ versus the evil %".
'%' in nethack represents food, not any enemy. sure, when enemies die their corpses are considered food, but still not quite the point.
'C','c','&', or pretty much any other character on the keyboard would have sufficed, but I think the title should have been "@ versus the evil @".
But maybe that's just me.
Now available for free as The Ur-Quan Masters, downloadable from http://sc2.sf.net/ or your distributions packages.
If I'm not mistaken, Go (Igo, weichi, paduk) is over 5,000 years old, probably making it the oldest board game in the world. How's that for time-tested?
Fighting over religion is like seeing whose imaginary friend is best.
http://www.the-underdogs.info/ has a patch to the game for on win32 systems and a download of the game itself. It works well on XP for me.
KotOR 2 was a pretty good game, but the ending indeed sucked. It was completely unsatisfactory. There you were, having trained all your crewmates and influenced them to become either good or evil, with lots of tensions rising between them and open ends with nearly everybody... and suddenly your whole crew is gone, and you have to fight through hordes of big-bad-bully-enemies on your own. And the final boss just tells you what happened to everyone, after which you kill her off. This is absolutely awful. And if you scan the sound-files which are still on the CDs, you find that there actually were great resolutions planned for all characters, tuned to how you treated them and how they evolved during the game. That would have been great to have. The problem is that a game with a sucky ending leaves a bad taste, and the bad taste of KotOR 2 was poison. Stupid publishers.