HowTo Build a Quality DDR Deck
Compu486 writes "In an effort to show that quality dance gaming systems can be done affordably, Inventgeek.com has put together an article showing how
to make DDR systems better than arcade quality for not a lot of cash. Using this
type of system and the free stepmania, hopefully schools
in West Virginia can save some scratch and buy some modern text books."
On Slashdot, if DDR is meant to stand for "Dance Dance Revolution" instead of "double data rate," as in "DDR SDRAM," then you're gonna need to spell it out at least once, mmkay?
perl -e 'foreach(values %SIG){$_="IGNORE";}while(){}'
Using the free Stepmania and what..completely original songs?
The songs included with any of the games are all 'protected'. Schools would rather pay $500 per piece of software than have something that might not be completely legal.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
I seriously question the results of this being as good as other designs I've seen, from looking at the parts list.
The use of springs in particular worries me - moving parts on DDR pads are not a good thing, as they introduce a critical breaking point.
I've seen light-based sensor designs (from a couple sadly cancelled arcade dance game projects) that work better by minimizing part motion and allowing you to actually hit the things with your hands (anyone who has played Expert songs on the Stepmania-based game In The Groove will recognize the importance of this!).
Omeg La. Rofl Leh.
The project also uses springs. I wonder how long those will stay springy.