PS3 Cell Processor 'Broken'?
D-Fly writes "Charlie Demerijian at the Inquirer got a look at some insider specs on the PS3, and says, Sony screwed up big time with the Cell processor; the memory read speed on the current Devkits is something like 3 orders of magnitude slower than the write speed; and is unlikely to improve much before the ship date. The slide from Sony pictured in the article is priceless: 'Local Memory Read Speed ~16Mbps, No this isn't a Typo.' Demerjian says when the PS3 comes out a full year after the XBox360, it's still going to be inferior: 'Someone screwed up so badly it looks like it will relegate the console to second place behind the 360.'" This is the Inquirer, so take with a grain of salt. Just the same, doesn't sound too good for Sony or IBM.
So what is the difference between the local memory 16MB/s and the main memory 25GB/s 'reading'?
I assume the local memory is not going to be used much for 'reading' and only main memory is going to be used.
"Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
The subject says it all. It's getting really tedious. Why just not wait for the release and then make comments?
A CC-licensed illustrated horror novel
The "Local Memory" is the memory attached to the RSX.
That the read performance for the Cell from this memory is dreadful is no surprise. This is exactly the same architecture that has been traditionally used in PCs. Reading graphics memory from the main processor is usually really really slow.
This memory is where you store textures and other graphics data. The main processor will usually have little need to read from this memory. If it does, then, as apparently Sony says, you just get the RSX to write to main memory instead.
This is a non-story. People have dealt with this for PC games for a long time.
I've been hearing a lot of chatter about how the PS3 is difficult to program for, developers don't like it, Sony isn't providing quality libraries, blah, blah, blah. These exact same things were said about the PS2 when it first came out six years ago and it still managed to dominate its generation of console gaming. And it certainly wasn't true that developers avoided the PS2 in favor of XBOX or GameCube. As always the winner and losers of the console wars will be decided by the buying public, in the US, Japan, and Europe.
I think being too connected to the online debates about this stuff can make you lose sight of what the more average public thinks and bases their purchase decisions on. That's why the only real argument for the PS3's failure so far is the high price, not questions about performance or developer issues.
Because the picture isn't the thing that matters. It's been misinterpreted.
The picture says that the read speed for the Cell from "Local Memory" is 16Mb a second. Assuming it is true (I've got no reason to doubt it), then it still doesn't matter.
The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data.