Oblivion Patch Causing Issues
The much anticipated patch for Oblivion is here, but it has come at a cost. 1up reports on complaints from users about lockups, lagging, and some curious technical problems. From the article: "Even though the patch cleans up a number of glitches quests, many are still upset because it doesn't solve their existing issues. If you've already run into and experienced a glitch quest, there's a good chance the patch will do nothing to fix it; the patch can't fix contaminated saves. Consequently, Bethesda employees have been recommending fans start new characters if they want to experience these quests."
I suppose thats true. I guess I wasn't thinking about that when I posted the parent :)
I am full of goo... black evil goo
While i've never played Oblivion myself for the taxing hardware requirements, I am an avid fan of World of Warcraft. I've come to the conclusion that there is a virus in the IDEA of an MMO that propogates itself into the code. Every time Blizzard releases a patch, something else breaks. Stop nurfing my class and fix the bugs is what I say.
I must say, however, I do feel for these companies. Though they are making upwards of $90 million a month from subscriptions, let alone the cost of the game, the must feel a bit like they became too successful too fast. If your little website went from 100 users to 15,000 users overnight, don't you think you'd be a bit taxed? I can't even comprehend the number of servers Blizzard has to host its realms and instances. I imagine it quite the same for Oblivion. If you have that many users, if %10 percent of them compain, that's a lot of complaints. It's impossible to make everyone happy in these situations.
I'm almost sure if created something as cultly popular as WoW and Oblivion, I'd sell it right off before the nightmares began.
I think people use 'Ubuntu' in their posts to sound cool.