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Avatar-Based Marketing

hempman writes "This article (which I wrote!) from the current issue of Harvared Business Review offers a new perspective on marketing real-world products in virtual worlds to virtual consumers with the aim of generating real-world revenue. It examines the frontier of marketing. Although companies are beginning to see the potential of marketing in 3D games and virtual worlds, it's important that they think not just about the 'where' of this new market but also about the 'who.' That is, when marketing in virtual worlds, do you target the flesh-and-blood user who controls the real-world wallet? Or do you target the wallet-wielding consumer's avatar, which likely represents a powerful but hidden aspect of his personality and could influence his purchases -- or at least provide a window into his hidden desires and preferences?"

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  1. So I Log Onto Warcraft ... by eldavojohn · · Score: 5, Insightful
    Only to be prompted with a the 1.11 patch. I wait for it to install and then get into the game with my level 55 priest. I summon my undead horse but for some reason it's no longer called an undead horse, it's an "Undead Ford Mustang." Oh well, I can live with small changes to make my game cheaper.

    I ride out of town and instantly am killed by a level 60 alliance rogue. Wait a minute, was he wearing a Starter jacket? And for some reason, instead of scrambling everything he's trying to say to me, he's just repeating "Do the Dew! To the EXTREME! etc."

    My priest trainer is no longer a priest trainer but instead a "Scientologist Enlightener" that offers me an application for Scientology. Well, those high in-game ad bidders should make this game free, right?

    I suddenly realize I'm no longer using Traveler's Backpacks but instead have "Jansport Bookbags." My alt's Boots of Swiftness are now "Nike Airs." In certain instances, you don't kill monsters, you kill Democrats and Ragnaros has been replaced with Hillary Clinton.

    My chracter's rings have all been renamed "Stones of Jostens (GooooOOO Jostens!)" and everytime I disembark from a zeppelin or boat, the goblin tells me "Thank you for floating United Airlines!" and I realize why "ted" is painted all over the boats. My engineer can now make T-mobile phones for players with personalized ring tones because they're too annoying to be contained only in real life so let's add them to the virtual world!

    I no longer "mail" items but instead have to visit the Fedex shop in major cities and stand in long lines. Oh, and when I get the mail, a huge AOL symbol appears on my screen with the "You've Got Mail" soundbite. And I no longer have a repair bill as long as I purchase my AllState equipment insurance at the bank in each city.

    What's going on!? Well, at least the log-in server is stable ... right? Then again, it doesn't really matter how stable it is if everyone stops using it.

    So ... tell me why this is a good thing again?

    I once read an article on how to market to everyone--even poor people--by selecting key traits of their demographics. It's essentially profiling a user of an already existing product and identifying them as a key possible consumer for your product. And it makes me f*cking sick to see it so far widespread that it's going to happen in freaking video games which we're probably going to end up paying for anyways. Don't try to cover up your attitude towards the rest of mankind. It's evident that you lack a soul and will stop at nothing to market a product ... whether it require you to destroy communities, communication, the environment or even a kid's gaming experience.

    From the article:
    Advertising has always targeted a powerful consumer alter ego: that hip, attractive, incredibly popular person just waiting to emerge (with the help of the advertised product) from an all-too-normal self.
    To which I reply, you make me sick.
    --
    My work here is dung.