Duke Nukem Forever Due This Year?
nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."
~11.6 years...sounds about right.
It's more than just $4,250: on the 10-Q, all dollar figures (with the exception of per-share amounts) are listed in thousands. Quoting the financial statement notes, the "In March 2005, the Company renegotiated a $6,000 contingent obligation due upon delivery of the final PC version of Duke Nukem Forever through the payment of $4,250 and issuance of a promissory note in the principal amount of $500." That would actually, then, be four-and-a-quarter million dollars rather than a paltry 4K.
compared to less than $5000 is a pretty decent incentive
You're forgetting one of the main slashdot rules - never ascribe to malace what can be explained by bad editing.
(The new amount isn't $4,250, it's 4.25 million.)
paintball
There are more text adventures out there than you could probably play in a lifetime!
:)
The really nice thing is, the vast majority of them are developed on either of two system - TADS, the Text Adventure Development System or Inform, Infocom's system. Both are free for anyone to develop their own games with, and there are interpreters for these systems (especially Inform) on just about any platform you care to use.
A good central 'hub' to start from is the IF archive with some beginners guides on how to get started, and a massive collection of games to download and play. and googling for 'interactive fiction' will turn up lots more sites.
Have fun
Curiosity was framed. Ignorance killed the cat.