Where Have All The Game Gods Gone?
GameDailyBiz's media coverage article examines the absence of newly-minted 'game gods' from modern design. The article stems from PC Gamer's look back on the occasion of their 150th issue. One of the covers they show off is one proclaiming 'the game gods', well-known designers such as Will Wright or John Carmack. Modern game design, often with large teams, would seem to preclude elevating many new designers to such lofty heights. From the article: "Aside from a smattering of recognizable names like Naughty Dog's Jason Rubin and David Jaffe of God of War, renowned developers don't spring to mind like they once did. Even worse, Media Coverage would have trouble recognizing these two 'game celebs' if they showed up wearing matching shirts that said 'I'm with Jason Rubin' and 'I'm with David Jaffe'."
First off, I'd like to say that I think the managing of games has come a long way from the beginning. In the beginning, it seemed like you needed one key inventor/genius player on a team to make a great game. It had to be someone's child. That's what would make great games. Nowadays, people know how to manage a team and have more experience. I think that this would lead the way to great games being made without the need of one star player. A solid team with mediocre people can make a great game.
Try this out, search the web for "creator of doom" and then search for "creator of world of warcraft" or "creator of oblivion." And I think you'll find that one person (John Carmack) is attributed with Doom while the topic isn't even addressed when talking about WoW or Oblivion.
I would also say that we, as consumers, are guilty of buying the same old crap over and over (Madden Football, anyone?). The producers know we'll do this and they cater to our needs with mediocre games. I would wager that today's games are a immensely more complex than games of yore, thus making it nearly impossible for a game to be entirely concieved in one person's head.
There are so many things working against a solo developer to get a game going. Aside from developing licenses for platforms skyrocketing, there are things like console wars that only compound the different platforms they made need to support it for. I know you probably know of a thousand good indie games for the computer, but any for a console? As far as computer games go, the customer base is often very demanding (we're nerds, what would you expect) and I think companies rely on people with specialized skills to put a product out at every step of the way. Is this bad? Not necessarily, there are still good games being produced--just not in the same fashion as before.
Along with the above contributing factors, great game developers today might not seem so great because innovation of years past is much more nostalgic to us. That's right, the same reason that we know Van Gogh & Picasso but can't name one contemporary artist says a lot about how nostalgia rules the art world. I look back on Kubrick's movies and say, "Christ, where have all the good directors gone?" when in reality I'll probably be worshipping Darren Aronofsky after he's dead just as much as Kubrick. Note, that was an example of my opinion--please do not hijack this thread with speculations of who's the better director. Unfortunately, the media won't cover someone until they're dead (Stanislaw Lem, anyone?) or at least that's how the American media seems to work.
Wait until these men age & die (or leave the business) then nostalgia kicks in and they are remembered as a "Game God."
My work here is dung.
Hey, don't forget George Broussard, producer of Duke Nukem Forever. Now there's a way to make a name for yourself.
Remember, Gods don't have to become Gods by doing happy, fluffy things for the good of humanity. Hades and Aries come to mind along with just about every other act carried out by Hera.
In thousands of years, mythology will cause Broussard to be remembered as the son of and (Chaos and Chronos), combining the powers of eternal time and the nothingness from which all else could have sprung but ultimately was delayed.