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Love In The Time of Warcraft

Via Edge Online, an article at the Wall Street Journal talking about the process of finding love in an MMOG. From the article: "Nick Yee, a Ph.D. student in the Department of Communication at Stanford University who studies online games, found in a survey earlier this year that 29% of women players and 8% of men said they had gone on to date someone they met in a game. He says the games are filled with scenarios that shed light on players' personalities. A risky raid on a dungeon, for example, can reveal whether someone is a team player. 'These are trust-building exercises,' he says. Players 'are constantly having to make decisions like, Do I run out and save myself or help the others survive?' Situations that reveal so much about someone's character are less common in the real world, he thinks. Yankee Group, a Boston technology-research firm, estimates that MMOGs, which can be played simultaneously by thousands of people using the Internet, are played by 25 million to 30 million people world-wide."

2 of 87 comments (clear)

  1. I would estimate 24 - 26 million worldwide by SirBruce · · Score: 3, Informative

    Well, my current data shows 12 - 13 million in the MMOGs I track, and there's probably that many again playing many Asian MMOGs that I don't track, so 24 - 26 million worldwide is in good agreement with their estimate of 25-30 million.

    Bruce

  2. Re:My God! by flibuste · · Score: 2, Informative

    I'm lost...Well at least my soul is.

    I met my wife online AND she now plays World of Warcraft.

    So much sin in the house, so much immorality! I can't take it anymore. I need to...I need to...KILL RAGNAROS AGAIN!