Razer's New Mouse Optimized for MMO and RTS
An anonymous reader writes "XYZComputing has a review of Razer's new Krait mouse which is specifically designed for massively multiplayer online gaming as opposed to the usual design focus of first-person shooters. From the article: 'The criteria for an appropriate mouse for each style of gaming are different, or at least Razer would want you to think that this is the case. With the market starting to accept products like gaming mice and gaming keyboards, it was only a matter of time until someone introduced a mouse for a certain type of game. While it is easy to be skeptical of such an idea, Razer has a great reputation and may actually be onto something here.'"
With only 3 buttons, no way I'll be using this mouse in WoW. I ran out of buttons here on a Logitech G5: left and right for the usual select and action, thumb is an instant cast I use often so you can hold your hand on WSAD, tilt left is autorun, tilt right is the "oh shit" button, desperate prayer on my priest, ice block on my mage.
It may seem an overkill at first, but it really is much easier to keep moving / casting with your left hand and not have to worry about the actions mapped on the mouse.
Because every RTS out there is a frigging starcraft-like clickfest right?
I can't even start to understand how the number of clics per minute you can perform with that thing may impact your RTS experience (you usually aren't limited by your clicking speed and most good RTS players use keyboard shortcuts a damn lot, making mouse much less important), and it's even worse for MMORPGs (which you can usually play pretty efficiently without even having a mouse if you know the keybindings).
In a word, this mouse is stupid and this article is pure slashvertisement. And if I get a mouse specifically for RTS and/or mmorpg it'd better has at least half a dozen buttons so that I can bind all kinds of actions to them and not an ass-sucking 2 buttons + roller.
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
The major complaint about the Razer Copperhead that I hear is that the four side buttons are too easy to push. You would think a mouse marketed for First Person Shooters'ers would feature less buttons on the mouse, since fewer are required during intense gun battles (just aim, and click). An RTSer would benefit from the Copperhead's extra buttons because they could bind specific game events (select Group 1, Group 2, Attack, and Defend) to each button.
I don't play RTS's competitively, but it seems like the Copperhead would suit RTSers better, and the Krait would be better for FPS's.
Sigs are for Terrorists.
It is a ... mouse. It has all that it should have to make it a mouse. But ... in what way is it different to the other mice that offer essentially the same things?
To be honest, I don't even know what I'd want in a "MMORPG mouse". How is a mouse supposed to make a difference when playing MMORPGs? You neither need ultra-high precision, nor perfect click timing, nor anything else I could think of.
So what makes a MMORPG mouse MMORPG?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
- Frame rate over 6400 frames per second (5.8 megapixels per second)
- High speed motion detection, up to 40ips and 15g
- Zero acoustic Teflon feet for smooth motion over any surface
- Gold plated USB connector for maximum conductivity
- 7 foot, lightweight, non-tangle cord
On the other hand I completely missed such information as whether the scroll wheel has detents (making it click if you turn it). I for one can't stand those gliding wheels that offer no tactile feedback and which are a real pain if you try to select a weapon in a FPS game; not ahving this feature would be a dealbreaker for me, and much more important than the fact that it's got "non-slip side rails" (yeah, cause I can't remember how often my mouse went flying across the room... but maybe it's necessary for those 438 feet/sec people).That is... good? Better than 4 megapixels per second, I presume? If I use a 2 megapixel digicam, how do I have to set the shutter speed to equal the performance of this mouse?
Ok, 15 g acceleration, works out to 15*9.81m/s^2, that's about 438 feet/sec^2. If I have that kind of acceleration on my mouse I'm clearly doing something wrong.
Unlike all those noise mice we all know and hate. I keep waking up at night and hammering on the wall to keep my neighbour from driving my insane with the decibels created by his mouse. I only hope they do something about those deafening clicks next.
We're talking binary signals, right? The ones that are either "on" or "off"? That don't need a perfect connection as much as, say analog signals?
Ok, what's a non-tangle cord? One that magically uncoils itself? I see no rotating connection on either the mouse or the plug, so I assume that's just marketspeak for "a reasonably straight length of standard cable". Oh, it's "lightweight", so make that "a reasonably straight length of cheap standard cable"
-- Language is a virus from outer space.
if its optimized for mmo's, lets see how soon we can see people complaining about bans "becuz teh admiz zaid im b0tting!!11"
yush
Surely those enhancements would give you more of a gain if you were playing an FPS rather than an mmo, something that requires speed and precision.
Its worth trying if you can deal with a trackball.. not having to move it and no 'end of table/mouse mat' is quite helpfull for games where quick and accurate 'broad' movements are required (ie, FPS)
Nobody every takes the time to make a high tech mouse pad, to compliment the hard core mouse...Till now...See http://f1store.formula1.com/catalog/index.php?cPat h=29_35