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Why Vista Release Date Really Slipped

anzev writes "A team manager for Windows for 5 years has decided to write a blog-essay about what caused Windows Vista project to miss the due date. Philip tells us in the blog, that Windows developers are writing an average of 5000 lines of code (which is *only* 1200 lines less than the national average of 6200 lines of code per year). He addresses issues like the Vista code being too complicated, the processes the developers have to follow too complex and a lot more. All in all it gives a nice insight into why Vista will be late, from a different perspective. Oh, and Slashdot gets mentioned too ;-)."

2 of 562 comments (clear)

  1. Slashdot is to blame? by daniil · · Score: 1, Troll

    Let me guess, MS employees spend too much time astroturfing on /. instead of writing code.

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    Man is a slave because freedom is difficult, whereas slavery is easy.
  2. Re:Give Vista Developers A Break by mrchaotica · · Score: 1, Troll
    Microsoft never hand signed a sheet of paper telling me that I would have my copy of "Longhorn" by the end of 2005 or even 2006.

    Yeah, but they did sell a bunch of subscription licenses, and screwed over any clients that had the expectation of getting a new version of Windows within that time frame!

    If Vista is as complicated as its specs say it is, I hope Microsoft takes another two years to get this done because I don't want to have to put up with Vista SP1, Vista SP2, Vista SP3, etc. down the line. I think games like WoW took a lot of time to make but it paid off to be a really stable engine with great features that blew everyone away.

    Microsoft already took "another two years" to get it done. If they take much more it'll be just like Duke Nukem Forever (not that I have a problem with that -- the more it delays, the easier it'll be for Mac OS and Linux to eat its lunch).

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    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz