The Downfall of the Thief Series
Via Kotaku, an interview at Evil Avatar about the bad end of the Thief series. They discuss the game series with designer Randy Smith, who details the fine points of the early games and the ignoble end for the trilogy of games. From the article: "I view Thief 3's more action-inclined gameplay as being more than necessary for a mass-market acceptance. The problems with Thief 3 were the same as the problems that plagued Deus Ex: Invisible War - it was the tech. The team scaled back the freeform design, incorporated loading zones, not to mention the unstable frame rate and other misc. issues derived from the technology. The gameplay was relatively solid by comparison."
It also rewarded you for just sneaking around, stealing and not getting caught. At the time, it was the only game in the FPS category that you could complete without killing anyone. Even now, I haven't seen a game where you could do that.
The one thing that disappointed me the most was that no one else got into the thief genre. Once the company went belly up, I haven't seen a game that created the same tense, yet immersive environment that Thief 1 and 2 (haven't played 3).
Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
This is what you get when you compromise your vision and integrity for the dollar.
It is funny he mentions Deus Ex, as I loved the original game and was left extremely disapointed with it's incarnation. Not only did they lose their extremely strong original fanbase that helped to build them, but they lost the mainstream appeal they were so desperately hoping to cash in on.
"We had to support the lowest common denominator (Xbox), therefore the PC version sucked"
Same goes for Deus Ex : IW
I view Thief 3's more action-inclined gameplay as being more than necessary for a mass-market acceptance. The problems with Thief 3 were the same as the problems that plagued Deus Ex: Invisible War - it was the tech. The team scaled back the freeform design, incorporated loading zones, not to mention the unstable frame rate and other misc. issues derived from the technology. The gameplay was relative solid by comparison.
I believe the term they're looking for is "consolification." That's when the publisher of a game series that is traditionally for the PC (and for good reason) decides to focus on consoles due to their much larger audience, forcing the developer to dumb down the game both for the LCD of said market and to fit within the limits of the console itself (especially the controls). People complained about this a lot when Thief 3, Deus Ex: Invisible War, and other bastardizations of PC franchises were being released a couple of years ago. Now-a-days that sort of thing has slackened off a lot, but we'll probably start hearing about it again when Halo 3 comes out.
Rob