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Blizzard, Square/Enix Ban Yet More Farmers

Eurogamer has the news that both Blizzard and Square/Enix have banned another batch of players for farming. The number of accounts, and the amount of money removed from the economy, is astonishing. From the article: "According to the World of Warcraft website, some 30,000 accounts were banned last month - and, as a result, more than 30 million gold were removed from the economy across all realms ... Based on the results of this investigation, more than 250 [FFXI] accounts among those found to be involved in large-scale RMT operations have been terminated... Thanks to these measures, more than 250 billion gil has been removed from circulation."

6 of 318 comments (clear)

  1. Re:World of Final Fantasy?! by HarvardAce · · Score: 5, Interesting
    Now, I know that Square-Enix's MMORPG isn't quite as popular as World of Warcarft, but I'm going to guess that's more of an indication that Blizzard is being more proactive in their banning of cheaters than Square-Enix is.

    Either that or the percentage of "cheaters" in WoW is greater than in FFXI. I put "cheaters" in quotes because, at least in the case of WoW, the "cheaters" often aren't using any illegal hacks or third party programs -- they are either buying or selling gold, items, or accounts. That doesn't mean that some (or perhaps most) of the farmers in WoW aren't using illegal macros or other 3rd party programs, but my guess is that the majority of people banned didn't use any illegal programs -- they just violated the terms of use in some way.

    Also, from the article it looks like Square-Enix focused on the suppliers (these so-called "RMT" groups), while Blizzard went after both the buyers and the sellers.

    If you have any question on how aggressive the staff at Square-Enix is, take a look at this blog by a GM for the game.

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  2. Math tells all by Sparr0 · · Score: 5, Interesting

    Removing 30k farmers from WoW removed 30M gold. That is an average of 1000 gold each (and most would have been below the average). 1000 gold takes about 50 hours to farm, give or take 50% depending on the farmer. This breaks down to each banned account costing the farm[er/ing company]:

    $ 30 for a WoW account key
    $120 for the lost gold itself
    $ 50 for 2 people * $1/hr * 25 hours to level up a character
    $ 50 for 50 hours to farm the gold
    ----
    $250 total

    Obviously the $/hr rate is an overestimate, but the gold exchange rate and cost of a WoW key make up the majority of this estimate. At a minimum the total is $160.

    So, this is a net hit to the farming companies of $250 * 30k = $7.5M.

    All in all, a sizable blow. Unfortunately it will really only hurt the solo farmers, the guys doing it for a few extra bucks from their home. For a very large farming operation this is only a setback of about 2 weeks (100 man hours per banning) in terms of profit.

  3. A market system that will kill the harvesters: by Roger+Wilcox · · Score: 3, Interesting

    Implement a trading system that allows players to set a price for or hold auctions on their items in-game. Keep players' identities hidden so that all deals between sellers and buyers are conducted on an anonymous basis. All interplayer item exchanges are to be conducted through this anonymous marketplace.
    Downside: You won't be able to chuck old/unneeded items on the ground or at your friends, only delete them or liquidate them.
    Upside: Harvesting gold loses its profitability in the real world, because virtual items can't be sold for real money. Thus harvesting is greatly reduced.
    I don't know how other Blizzard players feel about this, but I'd gladly trade my ability to toss items at my friends for a virtual economy that might not fall apart immidiately.

    P.S. Come to think of it, the game might be more enjoyable simply by merit of not ever recieving hand-me-down items. The sense of achievement and respect among kickass characters would be all the greater because it will be known that everyone arrived at virtual greatness through their own ingenuity and perseverance.

  4. Re:World of Final Fantasy?! by dbritos · · Score: 3, Interesting

    [GM]Dave is not a real GM >.>

  5. Farming shows a much bigger problem by Opportunist · · Score: 5, Interesting

    Why do farmers exist? Because people are willing to pay cash for in game stuff. Why do people willingly spend money for something they could technically get themselves? Because they don't want to do it themselves.

    "Hold a second. That's like saying I buy Castlevania and then hire someone to play it for me so I can do the end boss fight. That makes no sense."

    Yup. We're getting closer to the problem. There are actually people who PAY money to NOT HAVE TO play the game. Now, when a game has parts that are so "boring" that it's no fun to do them, the problem starts with the game, not the farmer. The farmer is actually more or less an effect. Not the cause (he's the cause for other problems with the game, we're getting into a circle here).

    In a good game, it should not even cross your mind that you want to bypass parts of it. It should be interesting to do just that what is bypassed.

    It's not only a problem of WoW, that problem can be found in almost all MMORPGs. And a MMORPG that solves it will certainly sell well. But as long as there are tedious and boring parts in a MMORPG, farmers will exist.

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    1. Re:Farming shows a much bigger problem by Incoherent07 · · Score: 3, Interesting

      Actually, the problem you're suggesting is with the player. Why do you think cheat codes exist? Because people want instant gratification. Analogy: FPS games tend to have cheats like invulnerability, all weapons, and infinite ammo. People use these. Therefore all FPS games are inherently flawed, because people want to bypass the content. The perfect FPS would have these things enabled by default, so there would be no need for cheat codes.

      What you're suggesting about a "perfect" MMO is impossible. Why? Because people always want to have the best character, if for no other reason than to buy a level 60 warrior in full epic gear, then go and Heroic Strike someone in PvP with their Ashkandi. (Yeah, HS. I'm sure you've encountered these people too.) And this segment will be there whether your leveling content is absolutely breathtaking or a mindless grind.

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