Is Bughunting Still A Way Into the Games Industry?
Edge Online is reprinting an article from last month's issue of the British gaming magazine. In the article, Bug Hunt, they look at the role of the modern QA tester. While once a good way to make yourself known to the company's HR staff, it's more and more simply a summer gig between classes for college students. They also discuss the hard working conditions, soul-crushing scheduling, and the public misconception that what a QA tester does involves the word 'play'. From the article: "Anyone with any experience of the QA process will deny the slightest resemblance between testing a game and playing one for pleasure: finding bugs is unmistakably work, and, by common consensus, very dull and repetitive work at that. On top of this, pay is often poor, job security frail, working conditions extreme and recognition hard to come by. So why do it?"
I worked for QA at a major US developer for 3 years (2 of which in a Sr. position) and I have to say that this article does not exaggerate, If anything it was being nice.
The hours are just as terrible as they say in the article, but unlike in the article after the seven months of non stop crunch hours there was no month off, maybe a few days to a week, then you either got fired or moved to another project to start it all over. The equipment is always substandard and often broken. The working situations are always way too cramped. We went even given cubicles; we worked in long rows of tables pressed up against each other so close that 2 people could back up their chairs at the same time.
Using QA as a stepping stone or entry point is no longer an option at all, from what I have seen. Many developers have a very negative image of the people in QA. Out of the 100 people they hired to test probably about 20-40 are actually talented testers, and less then half of that have development skills. Because of this there has been a growing thought that if you work in QA you don't have the talent needed for development work. I have seen people get turned down from a development jobs purely because they currently worked in QA. If you want to make games, you're better off working any normal full time job and making demos/designs docs in your spare time.
Now that I am no longer working for that developer I have much more family/free time, am able to work on my own projects again, and make nearly twice as much as I did while I was in QA (I'm now working in education)
My suggestion for everyone who ever thought about moving into QA, Don't.