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Is Bughunting Still A Way Into the Games Industry?

Edge Online is reprinting an article from last month's issue of the British gaming magazine. In the article, Bug Hunt, they look at the role of the modern QA tester. While once a good way to make yourself known to the company's HR staff, it's more and more simply a summer gig between classes for college students. They also discuss the hard working conditions, soul-crushing scheduling, and the public misconception that what a QA tester does involves the word 'play'. From the article: "Anyone with any experience of the QA process will deny the slightest resemblance between testing a game and playing one for pleasure: finding bugs is unmistakably work, and, by common consensus, very dull and repetitive work at that. On top of this, pay is often poor, job security frail, working conditions extreme and recognition hard to come by. So why do it?"

3 of 70 comments (clear)

  1. Modmaking by Doytch · · Score: 5, Insightful

    I'd say that there's a better chance to get into the industry if you're a damn good modder, rather than a damn good bug finder.

    Counterstrike(HL), Desert Combat(BF42), and Red Orchesta(UT2004) are all examples of this.

    1. Re:Modmaking by rblum · · Score: 4, Insightful
      I'd say that there's a better chance to get into the industry if you're a damn good modder, rather than a damn good bug finder.


      Judging from the buginess of some recent games, being a bug finder is not a requirement any more ;)

  2. QA & the Game Industry by loopback_127001 · · Score: 4, Insightful

    QA will not be a path to anything but a series of contractor jobs in the majority of the game industry for a number of reasons.

    First and foremost is the general value the software culture puts on QA to begin with. In any software environment, QA is frequently looked down upon, or at the very least not seen in the same light of respect and value that development is. This makes the QA position something that can be seen as nonessential to the primary function of the company: writing software.

    Obviously, that's incorrect, and anyone who has actually worked with a good QA team will tell you so. Trouble is, there are plenty of bad QA teams, and badly managed projects where the value of QA is not clearly laid out.

    In the game industry in general, you have the problems as already laid out: soul crushing work hours, ludicrous release schedules, and a sense that there is always someone waiting to do your job because it's a 'dream job' in the game industry. But that applies for every single game developer too. Or have people so quickly forgotten the EA scandal & lawsuit about the lives of their programmers?

    Because most development houses are not their own publisher, they have external dependencies and requirements for quality that they must meet. Someone publishing a game thru Vivendi will hand it off to VU for an acceptance pass based on whatever criteria vivendi have in mind. Publisher's QA groups are probably the worst to work for and offer the least amount of actual outside visibility for the tester, but that's where the jobs are. The majority of QA jobs in studios are going to be reserved for people who have inside contacts or are lifetime career testers that are not trying to 'get into the game industry through qa'. They're in those positions because they're excellent testers who can help the company reach the publisher milestones. In some companies, there isn't even a QA team. The logic goes that the publisher will tell you when your game is good enough to release, and you can always bring in contractors on a temporary basis if you need to.

    The real answer as to how to break into the game industry isn't a certificate from Game Design University Of DeVry Technical ITT College, and it isn't trying to get 'any job you can in the industry'. The real answer is to develop people skills. More than any industry I've worked in, the games industry runs on word of mouth and personal references. If someone knows you, you are vastly more likely to be hired than the person with superior skills on paper who doesn't have a personal recommendation.