All D&D Books To Be Available As PDFs
sckeener writes "DriveThruRPG has just announced that it will be selling all of WotC's 3.5 Edition D&D products in e-book format - over 90 books. Wizards has elected not to make the three core rulebooks for Dungeons & Dragons available as eBooks at this time, but almost every other current Dungeons & Dragons title will be available from DriveThruRPG. New titles are scheduled to release one each weekday on DriveThruRPG: Some of the titles to be released first include: Book of Vile Darkness, Heroes of Horror, Arms and Equipment Guide, d20 Apocalypse, Champions of Ruin, Complete Arcane, Unearthed Arcana, Masters of the Wild and Book of Challenges. The books are still full price and are DRM protected." I'd be happier about this if they were even slightly discounted, but it's a good step. Heroes of Horror is worth every penny.
There they go and take a perfectly cool idea and corrupt it. These books should be sold with a huge discount because lots of costs have been cut by distributing them online as PDFs. And don't they realize that the very value of a PDF is intrinsically lower than that of a hardbound book? I might as well just buy the real thing and be done with it.
Besides... PDF DRM? I've been given tons of supa-dupa-drm-protected PDFs in the past and usually they gave up in under 10 seconds. As usual, determined attackers will get what they want, while people who are obviously loyal to the brand and good customers get shafted by having their book usage restricted.
(OK, I have an axe to grind... I never really forgave them for the switch to d20... or for buying RTS at all)
Global warming is a cube.
A lot of people here seem to be sans clue about the 'costs' of physical books. Books are sold to distributors at about 25% of retail cost (and there has to be a small profit on that), so, if you just cut out the physical costs of the books, you will save about 15-20 percent. Furthermore, if PDFs are significantly cheaper than physical books, this undercuts retailers, who get angry, and stop ordering the product. If brick-and-morter stores stop buying, this cuts out the main source for new players entering the hobby. Keeping the physical distribution chain alive is key to the long-term survival of the genre.