HL2 Episode 2 Not Until Spring 2007
eToyChest has an article up entitled Half-Life 2 Bite-Sized Contempt. The author registers his dissatisfaction with the state of episodic content so far on Steam. While he liked Episode One, the projected released date early next year makes it hard to be excited. From the article: "Episodic content could really take off if done correctly, something which so far hasn't been the case. Episodes need to be of decent quality, arrive in a timely manner, and be made available for an attractive price. Then you will create a slam-dunk impulse-buy environment that solidifies the marketplace as a viable one — think iTunes Music Store for games."
As someone who put out a number of Neverwinter Nights mods (for free), the more successful mods are those that came out soon after the game's release. After that, having regular sequels ever few months was key. Anything more than six months or so is too long to keep people's attention.
They're still playing half-life, a game that came out two years ago. Doesnt that imply that they arent the type to drop money on "new" content every month?
-- 'The' Lord and Master Bitman On High, Master Of All
$20 is too steep for 5 hours of gameplay. If they had released this same amount of content for $10, you wouldn't be seeing nearly as much complaining. The reviews on this game are almost universally positive, with the only complaints I've seen being the price for what you get.
As far as how long it takes between episodes, I'd rather Valve take the time to make each episode fun and engaging rather than throwing out half-assed garbage every 3 months. Of course, one of the primary problems with episodic gaming (and episodic novel writing, or episodic television, or whatever) is there is an enormour amount of pressure to rush out new content to keep the salivating masses happy, and quality can easily suffer.
Auuuughhh! Gaaaahhh! Grrrrr! That's a right pain in the ass, isn't it?
You know what, this just may have changed my mind on the whole episodic thing. Not that Episode One wasn't great - it was absolutely awesome in content, if an hour or two shorter than I'd have liked, but spacing the episodes this far appart really makes this model a lot less attractive. It's bad enough with TV, where by the time one season premiers you've totally forgotten or just lost interest in the cliffhanger from the previous season's finale, and that's usually just a three or four month gap.
Seriously, the individual episodes need to be much closer together than that for people to maintain an interest in the series. At least every six months, if not every four... three would be heaven. Twelve is simply insane.
Who the HELL wrote this story?
Given how dishonest and inaccurate they were over the HL2 release date I wouldn't put much stock at all in what Gabe says is the release date.
Isn't all that's left writing the story, placing the enemies, and scripting the events?
...
Absolutely. Why, personally I can build a new MINERVA episode every week or so, starting work on a Monday and releasing on a Friday. It's just throwing some pre-existing game content together, after all. The hard work has been done already, hasn't it?
Actually, it takes me about six months to produce half an hour to an hour of gameplay. Yes, that's in my spare time, but I have to keep 90% of what I produce - I don't do the intensive testing, throwing away, redesigning and retesting that Valve designers perform. And they're introducing new gameplay devices; I'm usually just regurgitating old ones. Episode One was spectacular in its near-total lack of padding - all the new gameplay elements were carefully introduced where required, and never overstayed their welcome. Except maybe the shopping trip near the end. But still, it was in complete contrast to the usual copy-and-paste design present in games like Halo...
Tedious Bloggy Stuff - hooray?