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Indigo Prophecy Creator - No More 'Porn Narrative'

simoniker writes "There's a new postmortem for Quantic Dream's console title Indigo Prophecy, as described by creator David Cage, online, and one of the most interesting sections in the 8,000 word postmortem is how the game has tried to reshape storytelling for games away from the basic: "One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies.""

8 of 105 comments (clear)

  1. DITOMOBAG - Do you recognize this acronym? by Doomedsnowball · · Score: 1, Insightful

    This game sounds like a bunch of marketing people read a few Joseph Campbell books and wet their collective pants. TFA is like a teenage girl's journal recounting every boring detail of their life. Sure, I'm very into game design (I do it), but this is all me, me, me! Gag me with an analog controller.

    The game actually sounds interesting though, and that's what it all comes down to. I'm sure there will be a lot of comments slamming the self praise of TFA, but hey, shameless self promotion is the name of the game, right? That's not new even if the game is.

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    7h3$3 4r3n'7 7h3 Ðr01Ð$ ¥0 4r3 £00|{1n9 f0r. M0v3 4£0n9. --OB1
  2. Re:Valve by ZephyrXero · · Score: 4, Insightful

    It's sad that there are such a rare few number of games that do a good combination of narrative and interaction... If only more developers and designers thought like this maybe we wouldn't have people like Roger Ebert saying that games aren't an artform :/

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    "A truly wise man realizes he knows nothing."
  3. And when done wrong... by patio11 · · Score: 4, Insightful

    ... you get FFXII, where you have about 30 minutes of cut-scenes (in engine and otherwise) and then two hours of completely irrelevant to anything "travel to this location we'll mark on your map to get your next cutscene". Granted, its not the highlight of the FF series (FFVI, for example, keeps a *strong* narrative even with the player frequently losing control of the action -- well, OK, you sort of need to propel the story yourself after you get to the World of Ruin), but it was absolutely jarring when I'd get thrown out of the story and told to walk through a desert full of barely-disguised Tusken Raiders.

  4. Re:And what's wrong with porn?! by schweinhund · · Score: 2, Insightful

    Hear, hear! They also need to quit telling people what substances they can put INTO their bodies, be it glass, latex, or THC!

    ahem...

  5. How about just a good narrative? by Orange+Goblin · · Score: 5, Insightful

    I played Fahrenheit (Indigo Prophecy) over 2 days, roughly half and half of the game each day. The first day the story was excellent, the second day, complete and utter cliched dross. It's like they got to the half way mark and just gave up.

  6. Re:And what's wrong with porn?! by Bent+Mind · · Score: 2, Insightful

    Sadly true. There is good money to be made making a porn with lots of sex and very little story. People go out of their way to purchase an X-rated film just for the sex scenes. Adult movies with a plot don't make money. The people that want an "X-rated movie" just fast-forward to the sex scenes. People that would enjoy the story avoid buying them because of the X rating. That, and in a lot of places it's difficult, if not illegal, to buy an X-rated film. Personally, I wish people would stop treating sex and nudity in such a juvenile fashion. However, people have to get past the dark ages first.

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  7. Re:Unlocking the PC content... by KDR_11k · · Score: 2, Insightful

    Easy. Buy the game in Europe.

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    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Re:Get ready!!! by Negatyfus · · Score: 2, Insightful

    Get this right, man. You mean to say that you didn't enjoy the game, but it was never poorly conceived or implemented. I personally hope companies will be making this type of game for a long, long time and people like you will not dominate demand.