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Indigo Prophecy Creator - No More 'Porn Narrative'

simoniker writes "There's a new postmortem for Quantic Dream's console title Indigo Prophecy, as described by creator David Cage, online, and one of the most interesting sections in the 8,000 word postmortem is how the game has tried to reshape storytelling for games away from the basic: "One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies.""

16 of 105 comments (clear)

  1. Valve by Southpaw018 · · Score: 4, Interesting

    If you played Half-Life 2 and Episode 1, you know how Valve gets around this. Episode 1's commentary was, quite frankly, one of the most interesting things I've seen in a game in a long time (I didn't play Lost Coast, when they introduced the commentary feature.)

    Many ocmmentary points specifically address what's in this article - how to keep the player moving and interested (combat, exploration, puzzles, rewards) while at the same time directing their attention with specific things placed here and there without removing from them the ability to control the character. It's fantastically done, and when it's pulled off right - well, then you get HL2 and 35 Game of the Year awards.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Valve by ZephyrXero · · Score: 4, Insightful

      It's sad that there are such a rare few number of games that do a good combination of narrative and interaction... If only more developers and designers thought like this maybe we wouldn't have people like Roger Ebert saying that games aren't an artform :/

      --
      "A truly wise man realizes he knows nothing."
  2. Re:And what's wrong with porn?! by Anonymous Coward · · Score: 5, Funny

    what's wrong with porn?!

    Lack of narrative strength.

  3. That sounds familiar... by Aurin+Wildfire · · Score: 5, Interesting

    "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
    - John Carmack

    1. Re:That sounds familiar... by chris_eineke · · Score: 4, Funny

      Is that why Doom3 sucked so much?

      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    2. Re:That sounds familiar... by Anonymous Coward · · Score: 5, Funny

      Think how much better the game would have been if the story was "I'm here to fix the copier... oh zombies." or "Did somebody call for a pizza... oops demons" every porn scenario I can think of including "Let's offer this hellspawn a ride in the van and see if we can trick it into..." is way more fun than the thought of finding and reading those damned PDA email files.

    3. Re:That sounds familiar... by Minwee · · Score: 5, Funny

      That also explains why none of the demons ever wore pants.

  4. And when done wrong... by patio11 · · Score: 4, Insightful

    ... you get FFXII, where you have about 30 minutes of cut-scenes (in engine and otherwise) and then two hours of completely irrelevant to anything "travel to this location we'll mark on your map to get your next cutscene". Granted, its not the highlight of the FF series (FFVI, for example, keeps a *strong* narrative even with the player frequently losing control of the action -- well, OK, you sort of need to propel the story yourself after you get to the World of Ruin), but it was absolutely jarring when I'd get thrown out of the story and told to walk through a desert full of barely-disguised Tusken Raiders.

  5. Get ready!!! by Anonymous Coward · · Score: 5, Interesting

    Red. Blue. Blue. Green. Yellow. Yellow. *BZZZZT*

    I helped a friend play Indigo Prophecy twice. The idea was cute, but it's actually just as linear as all the other games out there. The only difference is that you get to affect the "mood" of the main characters, and you get to ever-so-slightly modify the subplot. Add to that all the gratuitious "follow the flashing lights" two-handed button mashing sessions, and it rates as one of the worst games I've ever had the misfortune of playing. In short, the basic idea is fairly novel, but the game itself was poorly conceived and implemented.

  6. Re:And what's wrong with porn?! by the+unbeliever · · Score: 4, Informative

    Watch the porn Pirates and you'll find that even porn can have good narrative strength. It's the first porn movie I ever watched where I was actually engaged by the plotline moreso than the actual sex.

  7. How about just a good narrative? by Orange+Goblin · · Score: 5, Insightful

    I played Fahrenheit (Indigo Prophecy) over 2 days, roughly half and half of the game each day. The first day the story was excellent, the second day, complete and utter cliched dross. It's like they got to the half way mark and just gave up.

  8. Re:And what's wrong with porn?! by rossifer · · Score: 4, Informative

    You'll probably enjoy The Opening of Misty Beethoven. The Pygmalion storyline, some very good acting, actual humor, real breasts, sexy women.

    Regards,
    Ross

  9. I love the fact... by DavidTC · · Score: 5, Informative

    ...that someone bitching about the narrative flow of a game had such stupid-ass things as 'button pumping endurance'.

    Look, I understand the dichotomy between cutscreen and action, but plenty of adventure games manage to tell a pretty engrossing story with the player remaining in control 99% of the time. Look at the Broken Sword 1 and 2. (3 got a little consolely, but the problem wasn't the cutscreens.) Or The Longest Journey, where the only real cutscreens are speech and the few times the character herself is not in control. (And TLJ 2 did their little thing of controlling three characters, too, at one point at the end walking them all into the same cutscene. One character got there, you switched to the second, you walked them to where the first was, you had part of a cutscreen, you flipped to the third, you walked them in where the conversation continued from that point. That actually sounds kinda dumb when I said it, but it wasn't.)

    Indigo Prophecy, on the other hand, was so annoying I ended up stopping it five minutes in.

    And, incidently, their little 'bending the story' idea via emotions isn't that original. Tex Murphy: The Pandora Directive had that, too. Solely based on whether or not you acted like an ass, a normal guy, or a saint determined on how much and which of the three people at the end trusted you, which had a rather large effect on the final ending sequence. There were three 'paths' with eight(1) total endings, and six unique ones. (I.e, of the six, some you can reach via two different 'paths', and in some of them the most you could do in the final scene was save the world, but not yourself. (You could go back to a little before the last scene and make some choices that at least let live, but you couldn't switch paths at that point...if you'd been a jerk the whole game you'd never get the girl and probably get shot in the leg, just not killed.)

    And it wasn't just the ending. Your dialog would come out more snarky, at once point someone would delay you a few seconds instead of trusting you as you're trying to save someone else and get her killed, people would fail to pass on an important clue and you'd have to do some extra work, etc. OTOH, if you acted like an ass, you had a lot more money. (You owed basically everyone in the game money, so part of the way to 'play nice' was to pay them back with the big fat advance you got on the case.)

    1) Incidentally, you'll see all the reviews, and the original game material, say 'Seven endings'. It's known there are only six unique videos for ending, so the best guess is that Access Software meant seven endings total, and didn't realize you could reach one of the 'medium' endings by staying on the worst past until after some stuff happened (The girl I was talking about got killed, for one.), and then go back and do some of the good stuff you should have done earlier.

    --
    If corporations are people, aren't stockholders guilty of slavery?
  10. What are you all talking about? by Cadallin · · Score: 5, Funny
    Indigo Prophecy has the most ghastly writing I've ever seen in a Video Game. David Cage managed to out-do the Wachowski brothers (and I'm talking Matrix 2 & 3 here), largely by copying them blatantly, superimposing a secret mayan council on the works (Yes, really, Native American Indians in Mexico run the WHOLE world - the entire contemporary geopolitical situation is all them; RIIIIGHHT), and then shoehorning in the most forced "OMGZ, I've been hunting you as a serial killer suspect for the last couple of weeks, and even though we've only ever spoken TWICE I now want to jump your cold, dead, zombie bones so we can have a zombie love-child convenient to the hackneyed plot!" And then theres the fantastic scene where we get incarnation of 1980's military research turned into the mind of the matrix that looks like a rip-off earth elemental from World of Warcraft (for no apparent reason I can tell, why would it look like that? Psionic powers making the rocks go round? Why does it have those?) who reveals the astonishing, "No really, protaganist, I AM YOUR FATHER! It's been me all along!"

    Now admittedly Indigo Prophecy isn't all bad, the engine is work of pure genius. It's what adventure game developers have been trying to create since Adventures went 3D with Grim Fandango and its ilk. It's great, even the action sequences are VERY well implemented. As a result of this I wanted to like the game. It's like the SCUMM engine for 3D, except instead of being used to support a good title its trapped under I don't what, some kind of horrid dark twisted parody of a plot. I wanted to like the game so much because of the engine, which makes it a joy to play, except for the constant assault on your willful suspension of disbelief that is the plot. At the start I was thoroughly loving it, "This Game Rocks! Its the Adventure I've been waiting for!" And then it all starts to go downhill, as ok, secret mayan clan council runs the world, "Hmm, ok I can accept that; this engine fucking rocks! It's all indiana jones prophecy style shit, I can dig that." Then it just keeps getting worse, as we have the matrix waking up, taking control from the mayans and killing all the humans and, "OH MY GOD! WTF is that (living!!)cop doing with that shambling travesty of undeath(Not kidding, he's a zombie!) that is the main character?"

    Maybe if this was the plot of Stubbs the Zombie or something, but no, Cage seems to want us to take this work seriously as a work of fiction. And note that, despite all his talk of revolutionizing things, a "new way to make games" and all that, it's a very stock adventure game, quite linear really, with a lot of Resident Evil style action sequences. It doesn't do anything that, for example, "Indiana Jones and the Fate of Atlantis" didn't do in 1992, except be in 3D, which was done at least as far back as "Grim Fandango" in 1998. It's also actually quite linear, and very short, especially in comparison to titles like "The Longest Journey" or "Curse of Monkey Island". It's not like he implemented a complex branching plot system in game (as has been done in many text adventures) The emotion system is just taking the sanity system from the "Call of Cthulhu" and applying so that there are puzzles/action sequences that you don't HAVE to solve to advance, but if you fail too many of them you lose because one of the main characters kills himself/herself. This is interesting, but not earth shattering, and it sure doesn't make up for bad writing.

  11. Re:And what's wrong with porn?! by Slashcrap · · Score: 5, Funny

    They also need to quit telling people what substances they can put INTO their bodies, be it glass, latex, or THC!

    Putting glass, latex and THC into your body?

    I can only assume that you once had a horrible, but spectacular, accident with a bong.