BumpTop, Pushing the Desktop Metaphor
Alranor writes "BumpTop is a new way of manipulating your GUI desktop with a graphics pen. Documents can be moved and piled (among other actions) as if they were real pieces of paper on a physical desktop. Simulated real physical interactions, such as documents pushing others out of the way as you move them around, are intended to increase the intuitiveness of the layout tool. Given the messiness of my desks at work and home, I'm not so sure this will work for me, but it's an interesting idea."
There's a neat video demo linked from the site (and a "hip-hop overview") if you want to see BumpTop in action; unfortunately for Linux users, BumpTop seems to be Windows-only. As reader idangazit describes it, this is "not just another "me-too" alternative UI; a lot of effort and polish has been put into the (pen-based) interaction, resulting in a very natural way of interacting with collections of information. Less sci-fi than Minority Report, but far more likely to hit a desktop near you in the next few years."
Update: 06/22 16:55 GMT by T : As zdzichu reader points out in the comments below, a visually similar project called lowfat, with an equally impressive video demo, is being developed — with enough sponsorship, lowfat will go open source.
Update: 06/22 16:55 GMT by T : As zdzichu reader points out in the comments below, a visually similar project called lowfat, with an equally impressive video demo, is being developed — with enough sponsorship, lowfat will go open source.
It does look very cool, but I can't help thinking if it would actually be practical or usable.
:)
Features such as the LassoMenu look awesome, but in all honesty, I can't see how I could apply it enough to be proactive.
Of course, developement of such technologies is always a good thing, and its good eye-candy if only that
ilovegeorgebush
The whole point of having a computer is to free yourself from paper. So why would you take a step back and try to digitally emulate a system that is antiquated? A computer offers endless opportunities for organizing and storing data, I see this as a step back.
http://religiousfreaks.com/...you'll spend all your time playing with the physics engine, and none of it doing any actual work.
To understand the power of a simpler human-computer interface one can see as an example the Nintendo DS. I have handed the gadget to people that never in their lives have use one or a computer for that matter (brain-age game). And by using the stylus and the touch-screen they get to play with it almost immediately.
The mouse needs to be replaced by a touch screen with a stylus.
- these are not the droids you are looking for -
It is better, it can be arbitrarily large!
Imagine it! Documents and photos and games and toys stretching out for virtual miles! You'll have to code a flight sim just to see all your data!
Then might as well add topography to represent groups of data. A gleaming ivory tower for academic research. A giant drive-in for movies and tv files. A dystopian city structure for work related folders. A dark ocean for the internet, full of dangers and terrors and fun. A huge cave would lead into the purgatory of your "recycle bin" files, where they wait to be reborn or fed to the maw of no return.
Honestly, most of the software managers/bosses I have worked for can't think abstractly. They need to SEE prototypes, need to USE test software, or at least see pictures and text about how its supposed to work. Start describing software to them without visual aids and their eyes just gloss over.
Same goes for when managers start using a computer, I mean, the O.N./O.F.F. switch escapes them sometimes, and higher level concepts such as organizing files in folders is just too far beyond their capabilities.
So, an OS desktop that lets you see all your files and folders looking like pieces of paper and folders (I bet they even have email looking like envelopes too!) on a desktop that allows you to pile them up and look like stacks of paper and folders and envelops, what a concept!!!!
I guess ICONS that look like paper and folders that you can place anywhere on your desktop isn't good enough. It requires too much thought to associate an icon with a file or a folder. A picture of a piece of paper on a square is too hard to rationalize as being a document.
This is a revolutionary GUI concept and I can't wait for OS X or Windows to implement this idea as using computers today, with those pesky abstract icons, is just too darn hard, at least for managers.
I haven't thought of anything clever to put here, but then again most of you haven't either.
So here's the deal: an ideal inferface will basically have a structure (i.e.: a logical framework of relationships) closely resembling the real world, but will operate at a speed unhindered by real-world mechanics like intertia, momentum, and spatial constraints. The existing folder+desktop system has been a natural, maybe even unconcscious, evolution towards precisely such a model.
Personally, I think as long as we're missing a dimension - if we're in 2D instead of 3D - then we're not going to have a completely intuitive interface. The problem, though, is that true 3D still isn't really available. We just have 2D emulation of 3D on computer monitors.
So these kinds of fancy 3D interfaces that have physics engines, collision detection, and all that stuff are sort of wasted in my mind until we have a really immersive 3D display system. I feel exactly the same way about FPS games. I'm a gamer, but I'm crushed that VR never took off. There's just no true feeling of immersion if you're stuck staring at your zillion-polygon virtual world through a tiny 19" porthole.
A-Bomb
The first thing that popped into my head while watching this was that it could make even ten-thumbed fumblers like me into class-act poker dealers. That has obvious gaming connotations, but realy this would be a very nice interface for games where you're manipulating simulatioons of real-world object or resources. RTS games user interfaces are all about multiply-selecting different categories of objects and issuing commands, and the gestures displayed here would be ideal for that kind of game. I wonder if the Nintendo DS, with it's pen input, would be up to an interface like this? Probably not, as it's not realy designed for physics.
but people are spacial creatures... the flat, 1-D world of bits doesn't work very well for most people. A real desk holds a lot of information just by "being" a desk that a desktop computer doesn't hold. People remember that that stack in the corner was from last thursday, that the extra thick document with two staples is the TPS report the boss required after-hours, that they hate the bottom drawer because it sticks.. so they remember perfectly what's in it. Most of the greatest minds of the 20th century were incredibely disorganized...yet they could find important work from 3 years ago, blindfolded in messy offices filled with books and papers. Our brains are wired to work in 3 dimension and time, computers will always be far too "flat" for ordinary people without some kind of "crutch"
tm
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