Do MMORPG's Cause People to Buy Fewer Games at Retail?
Grimwell writes NPD reports that the video games industry isn't doing so hot in 2006. Information on a report found at GameSpot indicates that consoles are down, but PC titles are up, led by MMORPG sales. From the article:
"Do MMORPG's benefit the industry by bringing in more actively involved gamers? Or do they bleed money away from other companies in the industry as MMORPG players spend their money on subscriptions and skip out on trying other games that hit the shelf because they already have something to go home to?"
Yes, very true, fully agree. I recently broke the MMORPG addiction, for the 3rd time, and haven't bought many new games since. I am enjoying talking with people and going out of doors (although the sun did hurt for the first few weeks of trying to go out in it).
Yeah, that's another reason why it needs to be rethought.
Would you kindly mod me +1 insightful?
The Sun? Never heard of it, what weird world do you live in with your fantasy realms called "out of doors". Man, Slashdot really does attract crazy people.
-kap
Visualize Whirled Peas
Personally, I prefer this synopsis:
http://www.penny-arcade.com/comic/2004/04/30
Fanatically anti-fanatical