Wideload's Seropian Talks Indie Game Freedom
simoniker writes "Wideload's Alex Seropian, who must recently finished wacky Xbox title Stubbs The Zombie, but also co-founded Bungie, has been chatting about how big-budget games are made, and noting: "I had a great experience at Microsoft. But being on the other side of the fence, there were a lot of developers that were making games for the Xbox for launch time, and a lot of them were struggling for one reason or another... a lot of them were struggling with trying to manage their finances, that cashflow, because they were living under the milestone payment system. And a lot of them were going out of business. And I thought, 'Gee, if I weren't doing this for a living, I'd think this is totally a loser business to be in.'" Seropian now suggests using a small internal group to make games and staffing up with independent contractors when each project starts. Why aren't all games done like this?"
I've seen it happen a few times in business software shops, and I'm not sure why games would be any different.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
Sure, you can code up homebrew games, but doing so requires hacking your console (which is something most people don't know how to do, and in many cases requires expensive/pseudo-legal mod chips or other hardware).
Next time you see an article about "indie developers", don't get them confused with the ordinary shareware/freebie game developers you see online. The consoles have no indie developers, and probably never will have indie developers. Nintendo, MS and Sony are all afraid that people will code up porn games (which they will) and will disable the console's anti-piracy features (which they will).
When I moderate, I only use "-1, Overrated". That way, I never get meta-moderated!