RL T-Shirt Store Opens Branch in Second Life
ches_grin writes "The (very real) t-shirt maker American Apparel has opened a virtual store in Second Life, becoming the first major retailer to set up shop in the SL universe. Though items cost only $1, the company hopes to bolster real life sales. Article includes some screenshots of the store and clothes." From the article: "The amount of money American Apparel has made so far on Second Life is probably not as much as they would make in a day at a single store ... But the idea meshes existing Korean online game models in which players can buy accessories for their avatars in micro-transactions, with the idea of the social Web--an online, virtual community. American Apparel's store suggests a new form of videogaming only starting to be explored in the U.S."
So, are these virtual T-Shirts created by American gamers on their payroll, or in East Asian sweatshops?
Information wants to be anthropomorphized.
...for Fredricks of Hollywood. There are a million overweight males in basements looking to kit out their hot online female personas.
Purchasers can outfit their online avatars with digital renderings of slim-cut T's and dresses modeled after real-life merchandise.
... I'm in! Otherwise, there's no way I'm paying real $$ to outfit an avatar.
So is their going to be a way for real-life shoplifting to occur too? If so
That's odd. Usually Lindens just have their heads trapped up their asses.
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.