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The People Behind DirectX 10

ThinSkin writes "In the first of a three-part series covering the people behind the new DirectX 10, ExtremeTech interviews Microsoft's David Blythe and Chris Donahue to discuss the development, decisions, and future of the new API. They answer several questions such as how different it will be than DX9, why it will only be for Vista (and not for XP), and when we might be able to see it."

2 of 352 comments (clear)

  1. Re:Duh by Anonymous Coward · · Score: 5, Informative

    This is going to be an annoying flamewar on Microsoft by a bunch of people who didn't RTFA.

    I was about to comment as well on how Microsoft just wanted to force people to upgrade, but read the article and you can see it was the driver model of the older systems that was the problem. Microsoft took the Apple approach of making things better instead of sticking to the broke, buggy design of Windows that all of you seem love(I am talking about the 97% of you). Honestly, this falls right in line with all the news about Vista(driver and kernel re-designs)

    So, to re-cap... The designers chose to not be hindered by the older design decisions and to look towards the future.

  2. Re:Duh by TubeSteak · · Score: 5, Informative

    According to TFA, it has something to do with their new driver model, meaning less driver running in kernel mode.

    That somehow ties into virtualizing access to the graphics hardware.

    You can read the specifics on this page
    http://www.extremetech.com/article2/0,1697,1982033 ,00.asp

    P.S. The Printer Friendly page on extremetech leaves out pictures & perhaps more importantly, leaves out their captions.

    --
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