The People Behind DirectX 10
ThinSkin writes "In the first of a three-part series covering the people behind the new DirectX 10, ExtremeTech interviews Microsoft's David Blythe and Chris Donahue to discuss the development, decisions, and future of the new API. They answer several questions such as how different it will be than DX9, why it will only be for Vista (and not for XP), and when we might be able to see it."
need a "+1 stating the obvious" mod.
from real life: sense of humor, somthing /. has not.
I got the best version of directx SDK that I'll need for a long while. I may even use it if I get motivated to code my 3d fighter.
God spoke to me.
Well, in all honesty, I'm not really that anti-microsoft, and yeah, I actually considered not posting the comment because it was just shameless microsoft bashing. I'll admit some of the stuff in the interview was quite interesting, and I probably should've mentioned that in my post. Really it's the interviewers that I have more of a problem with here, they come off sounding way too eager to please, as if they're just regurgitating info from the press release or something.