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Chinese Gamers Circumvent Anti-Obsession Measures

Turtlewind writes "A survey by iResearch China shows that the Chinese Government's "anti obsession" measures, reported on Slashdot last year, are being bypassed by MMORPG gamers. While the controls - which force operators of popular games such as World of Warcraft to impose penalties on players who play for more than three to five hours a day - were welcomed by almost half of Chinese gamers, a core of around 14% of players admitted to registering multiple accounts to get around the restrictions. Meanwhile, the government seems to be taking a different approach to the problem of gaming addiction, planning a campaign over the upcoming summer vacation to increase enforcement of laws banning minors from internet cafes."

3 of 176 comments (clear)

  1. two words by Anonymous Coward · · Score: 3, Informative

    office employee?

    1. Re:two words by Khaed · · Score: 3, Informative

      I assume office employees get up and move around more often than someone engaged in a real time video game. I can save a document or source code and get coffee. I don't know how many MMO games people can pause at any point (I know Starcraft gives each player 3 time outs), and I don't know how many people would appreciate their party members randomly vanishing in mid-battle.

      I'm not saying it's impossible, just not likely. If you're addicted enough to get more than one account, chances are, you sit there the entire time.

      Or take the laptop with wifi into the bathroom with you...

    2. Re:two words by dejaffa · · Score: 4, Informative

      Exactly. We choose to play.

      "Work consists of whatever a body is obliged to do. Play consists of whatever a body is not obliged to do. " -- Mark Twain

      --
      There is no 'i' in team, but there is in fiasco...