Sony Hints At Higher Priced Games
Sony's Kaz Hirai hints that, in addition to the $600 console, we may have even more expensive games to look forward to. From the Gamasutra article: "I don't think consumers expect software pricing to suddenly double. So, the quick answer is that we want to make it as affordable as possible, knowing that there is a set consumer expectation for what software has cost for the past twelve years. That's kind of the best answer I can give you. So, if it becomes a bit higher than $59, don't ding me, but, again, I don't expect it to be $100."
When people are outraged at the price of your console, tell them you'll charge more for the games too. Sure. I'd like to know where that guy learned marketing.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Well, since you read TDB, I'm sure you caught this comment ( http://www.thedigitalbits.com/mytwocentsa122.html# comp ) where they found out it's the HDMI interface on the Samsung that causes the problems; switching to component placed Blu-Ray nearly on par with HD-DVD.
Hopefully they'll get that fixed before companies start enforcing the downsample flag...
I almost get the idea that in Sony's own world this is somehow being presented to "hype" the console. The wording of these articles are priceless since I was honestly expecting someone (from the article) to try and explain how this is a good thing. (as in: PS3 = Fancy resturant, games = fancy desserts.) I am not sure how continuing to leak information about the high cost of the system is going to help Sony.
Even so, it would seem as if there are some fans who would still buy the system and games even if they continued to raise the price.
Let me just head one line of reasoning off at the pass: I'm sure someone's going to start throwing around calculations involving inflation and real purchasing power. Which are right... ...but they don't matter.
People, by and large, do not factor the devaluation of money between then and now into their price comparisons. For example, consider gas prices - everyone complains about them, despite the fact that they're actually lower (in terms of real dollars) than they were 25 years ago.
Yet you'll always hear the stories about how "I remember when a gallon of gas was fifty cents!"
Video games are the same way. They've been in the $50 range for a long time, and people are therefore acclimated to that price point. It doesn't really matter that $50 for a game in 1995 was more money than $50 is now.
According to a calculator I found online (grain of salt, but it passes my smell test and I can't be arsed to really research this just now), $200 in 1985 translates to $363 in 2005. Which means that the premium XBox 360 is a whole $36 more expensive than the NES (and the core system $63 cheaper!), in terms of real purchasing power. This has not stopped plenty of people complaining about its price.
Of course, anyone who figures real purchasing power into the equation is right, when you come down to it...but it doesn't matter when it comes to what drives the purchasing public to either pull the trigger or not on a new toy.
Reality has a conservative bias: it conserves mass, energy, momentum...
You have to be real careful with this sort of thing.
You really don't want to train people to know that you're going to drop the price of something within a few weeks. It's one thing to know that you could wait a year and spend $30 to get the game you're about to spend $50 on. It's another thing entirely to know that you could wait a month and spend $50 to get the game you're about to spend $80 on.
A lot more people will be willing to wait month to save $30 than a year to save $20. All you're going to do, ultimately, is drive down sales within the first few weeks of release.
It would probably work for the first couple games they did it with, sure...but even the American buying public would catch on to quick follow-on price drops. Note how, even today, MS denies that they have any plans to drop the price on the 360 when the PS3 launches, despite the fact that it's so painfully obvious that anyone with two neurons firing in synch is pretty sure they will.
But you never, ever, want people to believe (much less know) that the thing they're about to buy will be cheaper just a little bit down the road.
Reality has a conservative bias: it conserves mass, energy, momentum...
The less likely I am to buy it on impulse. Most games suck, as simple as that. I'm willing to risk $20 against the chances that the game will suck. At the $50 I'm much less inclined to buy a game on the spur of the moment. At $70 almost all of the games would look unappealing given that I can wait a year, buy them used (In which case the publisher gets NOTHING) or both. At more than $70, I'd be inclined to chuck the console and find a different hobby.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?