Casual Gamers Not So Casual
Next Gen is reporting on a study indicating that casual gamers actually play quite a lot, putting the term 'casual' under a microscope. From the article: "'Our survey has determined that mainstream audiences dedicate a substantial amount of time to gameplay — not just in 15-minute increments as previously thought,' said Loren Hillberg, executive VP and general manager of commerce at Macrovision."
In general parlance, could someone who plays in increments of less than 15 minutes be considered a 'gamer'?
Doesn't surprise me. Other than RPGs, I think I'm pretty casual. And I usually end up playing a few hours. What makes you hardcore is when you do nothing else.
Nope there is more to it than time alone.
I think of myself as a gamer, but the reality is between work and family I don't have the time to play as much as I want. I'll play a game of football, do a mission on Halo, or play SSBM with the kids maybe 3 times a week. I, too, would be considered a casual gamer, but I am not in the least interested in the "casual game market," nor would I likely put casual in my descriptor.
I'm reminded of a point made in regards to creative writing: write something you want to read. Not something you think others would like to read, but something that you would enjoy reading. Maybe gameshops should work more towards making games that they enjoy than trying to capture a certain market segment.
If brevity is the soul of wit, then how does one explain Twitter?
A 2 hour game of poker would be considered casual by many.
A lot of Nintendo DS games. Brain Age, for one, can be played in 15 minute increments. On top of that, closing the DS puts it to "sleep," so you don't even need to wait for a save point in those RPGs. :)
People who have casual sex rarely break the 15 minute mark.
Interesting. Indeed.
Titties!
I don't need no instructions to know how to rock!!!!
...but at the end of the day the difference between "hardcore" and "casual" I settled on wasn't necessarily how long a person played, but how hard it was to save/quit/get out when you had to put the game down.
This applied specifically to whether or not a person could raid in World of Warcraft, but I think it applies to gaming in general - it isn't that "casuals" wouldn't play for 4 hours at a stretch, it's that they couldn't commit to a playing schedule and actually keep said commitment consistently enough to a) not piss of the other raid members and b) not upset Significant Others.