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Mythic To Assist Ultima Online Team

Gamasutra reports that Mythic will be assisting the UO team, now that they're both a part of the EA family. "The short website message indicates that the existing Ultima Online team will be working together with Mythic, best known for their work on the Dark Age of Camelot MMO, to 'forge Britannia's future.'" Fans of the venerable MMOG should be happiest, though, with speculation that the company will be assisting with a sequel or update to the world of Britannia.

6 of 28 comments (clear)

  1. If I were a fan of Mythic titles though by Cherveny · · Score: 5, Interesting

    If I were a fan of Mythic titles though, i'd be scared. EA has a history of closing down any internal competition to Ultima Online in the MMORPG sphere, no matter how much promise they show (look at UO2, UO:X, etc)

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    --- It's not my fault this post looks redundant. I just type too slow.
  2. UO is dead by sinij · · Score: 2, Insightful

    Best thing Mythic could do to UO is to return to pre-UO:R days and scrap years of misguided efforts to clone EQ.

  3. Re:PvP by crabpeople · · Score: 2, Informative

    "a good PVP game would definitely make me switch"

    Switch from wow to uo? bwahaha.. Uo is a sinking ship. Its been sinking for years and wow put the last cannonball through their hold. EA killed that game. UO2 was designed like over 5 years ago and scrapped. It was so horrible that they just rolled some of the better features it into the current game and made a 3d client out of it. A 3d client where you could stack things on the 2d client and then not see them on the 3d one. That was great fun. Lots of little bugs like that. I remember reading something that no more than like 2% of the playerbase actually used the 3d client for any length of time. Personally i always thought they should have improved ship travel. The fact that ships were the biggest dupe/leveling tool in the game probably made them shy away from introducing features there. Still some massive ship to ship battles with pirates and shit could have really saved that game.

    No ones moving back to UO. Uo was an amazing game 8 years ago but people generally like to move forward in technology not backwards. The only things EA EVER added to that game were stupid little trinkets (holliday bags, fake rares etc) and overpowered weaponry ( i remember when invulnerable meant something ) just so people think its changing. It isnt. No one wants a crappy 3d client bolted onto a 2d mmorpg. Or to put it another way - hey EA, 1997 called, they want their mmorpg back.

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    I'll just use my special getting high powers one more time...
  4. Re:PvP by Anonymous Coward · · Score: 2, Interesting

    I'm not convinced that Mythis is really that good at PvP. I played DAoC for awhile, and tried out the PvP in all the battlegrounds from the low levels up to the large RvR shared zone. I played a couple different classes, and my experiences varied a little bit between the two. Mythic tried to create a bit of a rock-paper-scissors system with PvP where some classes were strong against some other classes, and weak against others. For this, I applaud them, however, I don't really think they pulled it off too well.

    One of the classes I played was a Light Mentalist. This is a ranged casting class with a mixture of high damage AoE spells and a couple decent damage single-target spells, combined with some minor paralyze type spells, and a limited pet ability.

    I have never been more frustrated that when trying to PvP with that character. That is because, the class that I was 'weak' against where enemy stealth/assassin characters. The problem for me was, my mentalist wasn't just 'weak' against those classes. They had such MASSIVE advantages over me that it was essentially no contest, and additionally, it seemed most of the teams I was on could do very little to protect me. It would often go down that the stealther would insta-kill me with backstab (which would leave me with maybe 10 percent of my health), and before I could target them and quickcast a paralyze or anything, they would insta-hit with a melee stab attack that would kill me. Literally going from no combat to dead in about 3 seconds. And, because they were stealthed before they were attacked, my team couldn't react fast enough to save me.

    I suppose there were some counter tactics to this, but I just fealt that in trying to create rock-paper-scissors, Mythic went way overboard in making mages, particularly light mentalists, far too vulnerable to stealthers (and it seemed like about 40-50% of enemy PvPers were stealthers). And that is just one example. I don't think Mythic ever got the class balance and tactics down very well for PvP. (My Light Mentalist was a lot of fun for PvE, but just an utter waste of time for PvP it seemed like). Things that Mythic did very well in their RvR system was the siege system, with building and destroying towers and castles using siege engines. That was very cool.

    But, overall, I just wasn't that enthused about their PvP. Far too much mezzing was another problem. I've never been a big fan of paralyze powers in any kind of PvP system. It usually makes the battle come down to who paralyzes the other team first. Once the team gets hit with an AE mez that lasts for like 30-45 seconds, its all over.

    But, time will tell. Maybe Mythic + the UO team can come up with something more engaging next time 'round.

  5. Re:PvP by cyber-vandal · · Score: 2, Interesting

    However due to numerous issues this means that if you play Alliance, you get murdered and spawn camped for 1/2 an hour

    Definitely depends on the server. I've only been corpse camped once in the six months I've played.

    Crafting: nerfed to uselessness

    Not sure what you mean by this, tailoring/skinning makes me a pretty decent income.

    constant grinding

    Now that's totally untrue, WoW has thousands of quests, some are kill x amount of bad guys, some are gather x amount of things, some are proper quests with a story.
    My character never FELT like he was getting any better over 40+ levels. As opposed to say, a Diablo character.

    You didn't say what class you played but my warlock has gone from free HK to someone you don't annoy without a reason.

    I've played quite a few MMORPGs and most were just one dimensional "grind until you're high enough to spend all your time fighting other players" type games. WoW has a lot to do: don't want to grind, do some quests. Don't want to quest go join a battleground. Fed up with battlegrounds go attack random strangers out in the world. Or if none of that appeals you could just wander around looking at the pretty graphics.
    I wouldn't describe WoW as perfect, there are things that annoy me about it but it's by far the best one of the bunch that I've ever played. Sounds like you got to Stranglethorn Vale and got fed up with the regular ganking.

  6. Re:PvP by SupremoMan · · Score: 2, Interesting

    WOW dude you must be sarcastic. Before EA got it's filthy hands on it, UO had the best PvP system in the world. They slowly started to destroy it by turnign it mroe and more item-based with each patch. Now UO is dead to me! This was the game where player's skill counted for 99% of the equation in both team and 1 vs 1 combat. There was simply nothing like it anywhere. PvP was fast-paced, exciting, and very risky (hence very rewarding). For it's part in ruining this gem, EA is dead to me! And so is any company in their clutches.