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EVE Online's Next Frontier

If you look at the graphs over at MMOGChart.com, most of the lines that aren't WoW seem to be heading downwards. The little engine that could, though, is personified by the Icelandic dynamo EVE Online. FiringSquad has an interview with CCP Senior Producer Nathan Richardsson. He discusses the popularity of EVE right now, and goes into some of the company's plans for making sure the game stays that way in the future. From the article: "This iterative process is based largely on our crazy future views of how EVE should be and a lot on player feedback. We then want to do some revolutionary stuff to the EVE universe and then evolution comes and bites us in the ass, reminding us that it's not cool to always throw new stuff in, the current game needs to be constantly maintained and evolved. In the end, we're never happy and I guess this is part of what is fuelling our continued passion for EVE."

4 of 135 comments (clear)

  1. Re:Screenshots... by Winterblink · · Score: 5, Informative

    Hit the EVE site and go to their movies section. All of the videos show actual gameplay, though frequently the interface is removed (key combo in the game). There are segments in most videos that show everything.

    Alternately, this forum on the site, which is freely accessible without requiring an account, has links to a ton of player created videos.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  2. A game which inspires by Winterblink · · Score: 4, Informative

    As someone who's played a bunch of MMOs, I find EVE to be an anomaly. The ridiculous attention to detail and depth hooked me more than any other game I've played, and has been the only game which has inspired me to create an online comic for the community. In fact the community of players in EVE is unlike anything I've seen before, willing to create streating audio and video sites to cover events (EVE Radio), create special sites for hosting pictures and videos for other players (EVE Files), and planning large scale gatherings on other continents for folks who can't make the yearly fanfest in Iceland (EVE Gathering). It's really quite something. For the curious, my comic is called Warp Drive Active. The humor is fairly contextual, but I try to make it general enough that folks not having played the game might still be able to get the jokes.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  3. Re:Screenshots... by GoNINzo · · Score: 4, Informative
    There are a ton of movies floating around. I really like this one of us busting an alliance's safe spot, killing a bunch of battleships. (It's shot from the perspective of a covert ops who found them and remained cloaked nearby.) http://www.battleclinic.com/cue/fraps/SS_Bust_14_5 _06.avi

    You can also check out http://www.eve-files.com/, which has a ton more pictures and some movies and such.

    Or, youtube, of course. http://www.youtube.com/results?search=eve+online

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
  4. Re:Screenshots... by cowscows · · Score: 4, Informative

    It's not a flight(space) sim in any sense that'd be familiar to someone who's played Descent. You can't play the game with a joystick. Your mouse does not directly control your space craft. There's never a cockpit view. You don't aim your weapons, you just tell which ones which opponent to fire on.

    Think of it sort of like Star Trek, where you're a guy sitting at a control panel telling the ship's computer what you want it to do. Except that the control panel is your computer screen, and you push the buttons using the mouse cursor. And your view is outside of your spaceship, not from inside it.

    The really interesting parts of the game, in my opinion, are the social aspects of it. The organization involved in running a succesful alliance or corporation, the logistics of big wars and holding territory, the strategy and tactics used in big fleet battles. It all requires a lot of coordination, and it's a lot of fun if you get yourself into a big group.

    Then there's a lot of technical depth that you can get involved in. There are hundreds, probably thousands, of different fittings that can be piled onto dozens of different ships. The economy is player driven, very deep, and very active. There are people who really enjoy producing, collecting and trading minerals, creating stuff, and selling it. There are some people who can't get enough of the mining, while other people find mining to be boring as all hell.

    There really are enough options in EVE that just about anyone should be able to find a niche that they enjoy. The biggest problem with the game is that that complexity can be overwhelming at first, so it's not surprising when people give up before they can find a niche they want to fill. Unless you're lucky enough to fall into a corporation that actively trains its newbies, you'll have to stick out a rough beginning.

    --

    One time I threw a brick at a duck.